The Permadeath of PvP (was RE: Hiding the Numbers (was Re: [MUD-Dev] Maintaining fiction.)
Matt Mihaly
the_logos at achaea.com
Thu Jun 7 04:48:29 CEST 2001
On Wed, 6 Jun 2001, Lee Sheldon wrote:
> -----Original Message-----
> From: Matt Mihaly
>> I do not buy that explorers or socializers are necessarily in
>> competition with each other.
> I agree, Matt. The belief that all four quadrants are into
> competition is simply a killer/achiever way of looking at it. I'd
> suggest that many of those currently working on commercial MUDs
> fall into the killer/achiever category, and share this opinion of
> explorers and socializers. It might explain why we have a swatch
> of worlds coming out that emphasize PvP (DAoC, Shadowbane, etc.)
> despite the apparently low percentage of players who actually play
> PvP in current games. The answer to the low PvP seems to be "They
> did it wrong. We'll do it right." I'd argue that no more than
> the same 20% or lower -want- somebody to do it right. The others
> simply don't want PvP.
Interestingly, I also agree, despite running an extremely heavy PvP
game. I'm very aware I'm targetting a niche within a niche.
--matt
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