[MUD-Dev] Maintaining fiction.
Daniel.Harman at barclayscapital.com
Daniel.Harman at barclayscapital.com
Thu Jun 7 12:33:04 CEST 2001
> -----Original Message-----
> From: Brian Hook [mailto:bwh at wksoftware.com]
> Sent: 06 June 2001 23:53
> To: mud-dev at kanga.nu
> Subject: Re: [MUD-Dev] Maintaining fiction.
> At 12:14 PM 6/6/01 -0700, trump at vividvideo.com wrote:
>> talk to you. But after a while you find yourself wanting to
>> dress up, because you can see how much fun they are having with
>> it and it looks appealing.
> Or, in many cases, you're irritated because people won't give you
> a straight answer about where to find an ATM and you storm off
> aggravated with the idiots around you.
/sarcasm on
What do you mean? Surely EVERYONE loves inept attempts at 'ye olde
English'?
/sarcasm off
I'm fairly pragmatic, and language for me is about communication.
Obfuscation through half-arsed attempts at Arthurian dialog is a
real turn off. Especially as my experience of people trying to use
it, seems to involve them typing really slowly leading to the most
halting of conversations.
Before anyone flames me, its just my opinion and just serves to show
that there are people into this genre that have a different
perspective on role play. Personally I have no problem role playing
the mighty wizard, I just don't see any value in adopting a
contrived vocabulary.
Oh, and sire, thou mighst come upon thine quarry betwixt the buxom
wench yonder and the cart of rough hewn oak.
/screams
Dan
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