[MUD-Dev] Neverwinter Nights
Koster
Koster
Thu Jun 7 14:23:39 CEST 2001
> -----Original Message-----
> From: Valerio Santinelli
> Sent: Thursday, June 07, 2001 1:38 AM
> To: mud-dev at kanga.nu
> Subject: Re: [MUD-Dev] Neverwinter Nights
> I wonder why nobody is talking about leaving the player the option
> to put the camera wherever they want around or inside their
> character (with certain restrictions obviously). After all we're
> talking about 3D games, and there isn't any limitation to cameras
> in 3D spaces.
Because it's really hard. We're wrestling with these issues on SWG
right now. To list off some of the major hurdles:
- control mechanisms and other interfaces change when you go from
1st person to overhead--there are many many conventions to worry
about.
- occlusion matters as soon as you leave 1st person. And solutions
are different depending on whether you're trying a chase cam or an
overhead cam.
- you will have to build your world geometry differently based on
what your occlusion solution is.
-Raph
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