[MUD-Dev] Maintaining fiction.

Freeman Freeman
Fri Jun 8 08:14:20 CEST 2001


> From: Matt Mihaly [mailto:the_logos at achaea.com]

> Not at all. Permadeath, to me, is simply a complete break between
> one character and another.

Ok.  As I said, it can't be done.  There's no way to prevent players
from passing items from one character to the next.  It's the reason
why (in Ackadia) I didn't even try to prevent them doing it.

> I think of permadeath as being quite a bit like death irl. There's
> no halfway.

If you count the players possessions as part of their character then
there's no *way*, either.
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