[MUD-Dev] Maintaining fiction.
Travis Casey
efindel at earthlink.net
Fri Jun 8 08:17:43 CEST 2001
Caliban Tiresias Darklock wrote:
> On Wed, 06 Jun 2001 01:12:01 -0700, Brian Hook
> <bwh at wksoftware.com> wrote:
>> But this was all in the name of "true role-playing".
> I have something of a gripe with this.
> Bluntly, people want to be better in the game than they are in
> real life. They don't want to be schmucks with attitude. They want
> to be heroes. People play games like "Wall Street Raider" and
> "Hacker" and even "Normality" because they get to do things
> they've always wanted to do. That's why nobody has ever written a
> game called "Homeless Junkie War Veteran", even though such a role
> would be something of a challenge and have many useful social
> aspects -- because nobody *wants* to be a homeless junkie war
> veteran.
I think you need to qualify your statements with "many people" or
"most people", because, while most people want to be better in the
game than in real life, there are some who don't. Particularly in a
comedy game, playing an idiot or a loser can be fun.
And, by the way, I have played a homeless junkie war veteran in a
game, and had fun doing it. Of course, it was a very silly game,
but nothing says that all games have to be realistic...
--
|\ _,,,---,,_ Travis S. Casey <efindel at earthlink.net>
ZZzz /,`.-'`' -. ;-;;,_ No one agrees with me. Not even me.
|,4- ) )-,_..;\ ( `'-'
'---''(_/--' `-'\_)
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