[MUD-Dev] Neverwinter Nights
    Travis Casey 
    efindel at earthlink.net
       
    Fri Jun  8 08:21:22 CEST 2001
    
    
  
John Buehler wrote:
> Nathan F. Yospe writes:
>> John Buehler <johnbue at msn.com> said:
>>> Anybody know the math for handling muscle tension?
 
>>> Is it just a spring?
 
>> Not quite.  The curve is nonlinear, looks like a backwards,
>> sideways 'S' thing.  There are tear points (shear lines) and
>> multiple compression and decompression regions.
> Interesting.  Can you suggest any good online or printed material
> in this area?  I only got a general sense of your answer.  I
> haven't a clue what a teardrop offset is.  Scalar offsets, sure.
> Vector offsets, sure.  Teardrop offsets?
I'd suggest digging up a copy of Thomas A. McMahon's book _Muscles,
Reflexes, and Locomotion_.  Then brush up on your calculus and get
set for some heavy reading.
--
       |\      _,,,---,,_     Travis S. Casey  <efindel at earthlink.net>
 ZZzz  /,`.-'`'    -.  ;-;;,_   No one agrees with me.  Not even me.
      |,4-  ) )-,_..;\ (  `'-' 
     '---''(_/--'  `-'\_)
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