[MUD-Dev] Player run reputation system

Sean K sean at hoth.ffwd.cx
Fri Jun 8 16:40:17 CEST 2001


On Fri, Jun 08, 2001 at 02:31:56PM -0700, Koster, Raph wrote:
>> From: Sean Kelly
  
>> NPC interaction.  I really like the idea of NPC behavior towards
>> a player being at least somewhat dependent on that player's local
>> reputation.  Thic could vary from shopowners varying prices,
>> refusing to serve an individual, offering services they otherwise
>> wouldn't, requesting help/offering quests, to things as extreme
>> as monsters being willing to work for a sufficiently evil
>> individual instead of attacking him -- when the UO project was
>> first announced, my dream was to roleplay an evil char, recruit a
>> bunch of monsters and hole up somewhere, in effect creating my
>> own "dungeon."

> For that, you're probably better off having just the server
> tracking actions rather than having the above NPC behaviors be
> based on a player-entered reputation. Or so it seems to me...

Ah I didn't know we were talking strictly player-entered.  In that
case, I agree.


Sean
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