The Permadeath of PvP (was RE: Hiding the Numbers (was Re: [MUD-Dev] Maintaining fiction.)

Lee Sheldon linearno at gte.net
Fri Jun 8 16:43:21 CEST 2001


-----Original Message-----
From: Adam Martin
Sent: Friday, June 08, 2001 6:44 AM
To: mud-dev at kanga.nu
Subject: Re: The Permadeath of PvP (was RE: Hiding the Numbers (was Re:
[MUD-Dev] Maintaining fiction.)

> ..and if they're making a mistake, then you just made the same
> mistake too.  First rule of UI design (and perhaps it ought to be
> first one in game design?) - don't evaluate anything subjectively,
> unless you have evidence to guide you. I'm not saying you can't
> (in this instance) back up what you are saying - just that such
> statements are pretty useless to the rest of us without at least
> some kind of justification.

Uhm... I was basing it on numbers that are available to all of us,
and that had already been discussed here.  Sorry if that wasn't
clear.  The 20% number is often quoted vis UO.  Take a look at the
percentages of PvP at EQ and AC as well.

Lee

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