[MUD-Dev] Maintaining fiction.
Matt Mihaly
the_logos at achaea.com
Fri Jun 8 23:00:19 CEST 2001
On Fri, 8 Jun 2001, Madman Across the Water wrote:
> Matt Mihaly wrote:
> I tend to agree with Jeff's. Permadeath is permanent loss of the
> character. The character is what you always have when you are
> logged in. You can take off your equipment and it doesn't change
> your character. So that isn't part of your character. Your
> character is your avatar and its skills, flags, total skill
> points/XP earned, etc.
But all those things change, just like my equipment.
You know what's interesting about this is that it boils down to a
very basic question in philosophy: What am I? Think of trying to
define what a river is, precisely. Is a river the course through
which the water flows? Is it the process of water flowing? You can't
point to water and say "that's a river" because that bit of water
will soon be replaced by another bit of water. Yet we still think of
the river as a whole.
People and characters work similarly. I don't think it's really
completely honest to say that I am the same person I was 10 years
ago, or even when I started this e-mail. Makes the permadeath
question a lot more difficult to answer when you are forced to
consider this.
--matt
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