[MUD-Dev] Summary of PvP attempts?

Batir batir at frontiernet.net
Mon Jun 11 10:25:45 CEST 2001


----- Original Message -----
From: "Matt Mihaly" <the_logos at achaea.com>
To: <mud-dev at kanga.nu>
Sent: Monday, June 11, 2001 03:12
Subject: RE: [MUD-Dev] Summary of PvP attempts?

> I'd just like to start this out by expressing my dissatisfaction
> at the equivocation of PvP and PK. They are _not_ the same
> thing. Player vs. Player does not imply anything but that the
> aspects of gameplay under discussion are competitive between
> players. You can have a PvP game without having any
> player-killing. That, in fact, may be the next game that I do.

> So, please don't muddy PvP with PK. Or, if we're going to do that,
> then let's find a new term for Player vs. Player that doesn't
> focus on just one type of Player vs. Player conflict. If there is
> a more encompassing term or acronym that I'm not familiar with,
> please, let me know. Until then though, I'm going to object every
> time PvP is equated with PK. =)

> As you're only talking about the PK aspect of PvP, I'll add that
> there's the player vs. player economic model, and player
> vs. player political model too.

I beleive the all encompassing word you are looking for is "game."
I'm sure I've heard it here before...  If there is anyway for
players to keep score, they will, and they will compare that score
other players.

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