[MUD-Dev] Summary of PvP attempts?
Vincent Archer
archer at nevrax.com
Mon Jun 11 10:55:03 CEST 2001
According to Matt Mihaly:
> On Fri, 8 Jun 2001, Koster, Raph wrote:
...
>> Player-based: Free
>>
>> * Anyone can attack anyone
>> * Often accompanied by admin-based solutions
>> * Does not scale to larger populations very well
>> * Relies on social mechanics to curb grief player behavior
>> * Reduction in audience of up to ~40%
> You think that low? I bet if you just ins'otituted open PK on
> Everquest as a whole, they would, within 20 months, lose more than
> half their audience.
Judging by what I know of the "carebears" (yeech) players, I can
tell you it wouldn't take more than 4 months to halve the
population. Not 20. Changing the rules and social dynamics in such
a major way during the life of the game will alienate the players in
a big way.
--
Vincent Archer Email: archer at nevrax.com
Nevrax France. Off on the yellow brick road we go!
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