[MUD-Dev] Summary of PvP attempts?

Matt Mihaly the_logos at achaea.com
Wed Jun 13 04:01:22 CEST 2001


On Tue, 12 Jun 2001 Daniel.Harman at barclayscapital.com wrote:

> I certainly agree that a self policing game is a nice ideal to
> work to, but I think it might well have a disastrous affect on
> player relations if handled badly. Going back to SZ, as I said, I
> think its an experiment to see if they can base future games on
> this model.

Self-policing populations work pretty well in the physical
world. They are the only type of control that exists in fact. Yes, I
know it's not the same thing, but I see no reason why it won't be
done very well at some point.

--matt

_______________________________________________
MUD-Dev mailing list
MUD-Dev at kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev



More information about the mud-dev-archive mailing list