[MUD-Dev] On socialization and convenience

Daniel.Harman at barclayscapital.com Daniel.Harman at barclayscapital.com
Fri Jun 15 10:15:28 CEST 2001


> From: Ola Fosheim Gr=F8stad [mailto:olag at ifi.uio.no]
> Daniel.Harman at barclayscapital.com wrote:

>> I've run into this reduced downtime feature first hand in both
>> AC, and even more so in Anarchy Online. It sounds like a
>> wonderful panacea at first, but I'm definitely questioning it
>> now. In AO, at level 10, I can increase my run speed magically,
>> heal my character

> Hmm. Funny, I always tend to team and will usually quit after a
> short while if I have to solo...

> There seems to be plenty of incentives to team up.  I'd be
> interested to know why you don't find those incentives strong
> enough?  Lack of visibility?

I REALLY miss player names hovering over characters. Hell, if I'm
running past a character, I can't even tell if its an npc without
clicking on the thing.

That, and the appalling 1st person controls may be enough to seal
its fate for me...

Dan
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