[MUD-Dev] Language Parsing for NPCs
Sanvean
sanvean at ginka.armageddon.org
Tue Jun 19 14:24:20 CEST 2001
On Fri, 15 Jun 2001, Aaron Mulder wrote:
> I've become interested in working on language processing to allow
> NPCs to carry on more intelligent conversations. I'm thinking of
> NPCs like a bartender or guard or shopkeeper, though really there
> shouldn't be any particular limit.
> One of the main things I need is some more source material - it's
> strange, but 50% of all the speakers in my logs are me! So, any
> logs with conversation you are willing to donate would be a great
> help. I just wish there was some way to get an NPC's log, with
> all the things PC's said to the NPC... Anyway, I'm hoping I can
> support a reasonable degree of interaction without devolving into
> unnecessarily complicated sentence structures (like this), but any
> conversation is a target.
We have NPCs that reply to specific keywords -- is that the sort of
thing you're looking for, or actual PC/NPC interactions?
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