[MUD-Dev] When the interface becomes the challenge.
Brian Hook
bwh at wksoftware.com
Wed Jun 20 20:46:49 CEST 2001
At 11:12 AM 6/19/01 +0800, Alex wrote:
> There is no excuse for not allowing this as at least an option in
> any 1st person 3D game. Remember, 'don't fix what ain't broke' and
> 'keep it simple stupid'!
First person mouse/keyboard controls suck. To FPS players, it feels
natural as hell, but if you want to hit the broader market, it
sucks. Take someone that has never played an FPS and sit them in
front of a typical Quake ASWD/mouse combination and they will do one
of the three things:
- stare straight down
- stare straight up
- walk into lava
It takes hours and hours of just practice to get that basic control
system mastered.
Unfortunately, nothing better has come along (witness the disaster
that is the FPS genre on consoles), but it still bites. Diablo 2
has a very simple interface that ANYONE can play.
Brian Hook
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