[MUD-Dev] On socialization and convenience
Caliban Tiresias Darklock
caliban at darklock.com
Wed Jun 20 22:43:04 CEST 2001
On Wed, 20 Jun 2001 21:54:04 -0700, J C Lawrence <claw at 2wire.com> wrote:
>On Mon, 18 Jun 2001 18:20:51 -0700
>Caliban Tiresias Darklock <caliban at darklock.com> wrote:
>> I'm shocked. NONE of them have this? Why not? It's one of the
>> primary wish-list features for my own system. Has been for years.
> The usual MUD implementation is to have an NNTP server off the
> side and then build a netnews client into the MUD.
But that's public. What about private communications? I mean,
personally, I'd think in a medieval setting you would think first
about player-to-player and *then* player-to-group.
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