[MUD-Dev] Maintaining fiction.

Ian Collyer ian.collyer at i12.com
Sat Jun 23 00:09:58 CEST 2001


Matt Mihaly wrote:
> On Mon, 18 Jun 2001, Caliban Tiresias Darklock wrote:

>> How about "The close is not reversible through in-game actions"?
>> Theoretically, intervention on behalf of the system
>> administrators should ALWAYS be able to recover characters in the
>> event of a clause B violation.

> I can restore characters while in the game in Achaea. Further,
> even if I couldn't, I could add that feature in the future. It's
> not possible to define a close as being irreversible through
> in-game actions. It can be irreversible _at that moment_ through
> in-game actions, but then you've got a situation where I can flick
> "absolute death" on and off every day. I'll have absolute death
> one day, and then the next day when I don't, I'll restore all the
> "absolute died" characters, and then the day after claim to have
> absolute death again. It becomes rather meaningless.

Surely _all_ definitions become meaningless in a system where axioms
are changed on a whim.


_______________________________________________
MUD-Dev mailing list
MUD-Dev at kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev



More information about the mud-dev-archive mailing list