[MUD-Dev] On socialization and convenience
Koster
Koster
Sat Jun 23 11:25:00 CEST 2001
> -----Original Message-----
> From: Travis Nixon
> Sent: Friday, June 22, 2001 11:28 AM
> To: mud-dev at kanga.nu
> Subject: Re: [MUD-Dev] On socialization and convenience
> From: "Koster, Raph" <rkoster at verant.com>
>>> From: Caliban Tiresias Darklock
>>> On Fri, 15 Jun 2001 22:33:34 -0700, "Sean Kelly"
>>> <sean at ffwd.cx> wrote:
>>>> One thing that's kind of surprised me is that none of the
>>>> MMORPGs I've played had any facility for sending messages to
>>>> players who aren't currently online (mail).
>>> I'm shocked. NONE of them have this? Why not? It's one of the
>>> primary wish-list features for my own system. Has been for
>>> years.
>> The logic against it goes like this:
>> * Yeesh! HOW much storage per player again? That's (takes out
>> calculator) WAAAY too much money!
> Ok, let me get this straight.
I should have been clearer. The common company logic I have heard
against it goes like that. Personally, I think it's a valuable
feature.
-Raph
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