[MUD-Dev] On socialization and convenience

Koster Koster
Sat Jun 23 11:25:00 CEST 2001


> -----Original Message-----
> From: Travis Nixon
> Sent: Friday, June 22, 2001 11:28 AM
> To: mud-dev at kanga.nu
> Subject: Re: [MUD-Dev] On socialization and convenience

> From: "Koster, Raph" <rkoster at verant.com>
>>> From: Caliban Tiresias Darklock
>>> On Fri, 15 Jun 2001 22:33:34 -0700, "Sean Kelly" 
>>> <sean at ffwd.cx> wrote:

>>>> One thing that's kind of surprised me is that none of the
>>>> MMORPGs I've played had any facility for sending messages to
>>>> players who aren't currently online (mail).
 
>>> I'm shocked. NONE of them have this? Why not? It's one of the
>>> primary wish-list features for my own system. Has been for
>>> years.
 
>> The logic against it goes like this:
 
>>   * Yeesh! HOW much storage per player again? That's (takes out 
>>   calculator) WAAAY too much money!
 
> Ok, let me get this straight.  

I should have been clearer. The common company logic I have heard
against it goes like that. Personally, I think it's a valuable
feature.

-Raph
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