[MUD-Dev] Player run reputation system
J C Lawrence
claw at 2wire.com
Tue Jun 26 15:34:05 CEST 2001
On Tue, 26 Jun 2001 08:54:52 +0200
Valerio Santinelli <tanis at mediacom.it> wrote:
> I'm absolutely with you. It would really be useful to have a way
> to tag other people with personal notes and rate them in order to
> be able to recognize them after some months. And it would even be
> cooler if we could see other people's rating about the people we
> come upon.
I can see it now. Every character carries with it a full
Slashdot-style story structure (listing major events in that
character's life) each with their own attached threaded comment
structures discussing and evaluating each event,.
Oh yeah. Oooops.
Actually that's a pretty neat idea.
Its gets even better when trying to imagine the hues of purple
Raph's referenced managers would go when they read the storage
requirements on the proposal.
But, its a neat idea. I like it. Of a sudden we've created not
only personal histories for each character, but the core of a
dynamic player-written game history.
First post!
--
J C Lawrence claw at kanga.nu
---------(*) http://www.kanga.nu/~claw/
The pressure to survive and rhetoric may make strange bedfellows
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