[MUD-Dev] Player run reputation system
Valerio Santinelli
tanis at mediacom.it
Fri Jun 29 09:28:08 CEST 2001
----- Original Message -----
From: "shren" <shren at io.com>
Sent: Thursday, June 28, 2001 11:41 PM
>> I can see it now. Every character carries with it a full
>> Slashdot-style story structure (listing major events in that
>> character's life) each with their own attached threaded comment
>> structures discussing and evaluating each event,.
...
>> But, its a neat idea. I like it. Of a sudden we've created not
>> only personal histories for each character, but the core of a
>> dynamic player-written game history.
> Something for Bard classes to do. Storytelling gives you the
> power to moderate, and Lore gives you access to posts with
> different moderation levels.
That's a great idea I haven't really thought about. We could really
use the skills system to manipulate the data in a limited way
(because we don't want people to turn bad guys into heaven-sent guys
all of a sudden, don't we? ;)
Or we could also increase the kind of modifications you could do to
the history based on your level in Lore, as you are saying.. and
this leads for more experienced players to be able to make massive
modifications to the history.
--
Valerio Santinelli
HateSeed.com Founder (http://www.hateseed.com)
In Flames Italia Webmaster (http://www.inflames.it)
My Lab (http://tanis.hateseed.com)
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