[MUD-Dev] Non-combat advancement and roleplay
John Buehler
johnbue at msn.com
Fri Jun 29 10:35:17 CEST 2001
holding99 at mindspring.com writes:
> As an aside, how would any of the reputation systems people have
> suggested be modified to work with disguises? Would you still be
> able to see the reputation a character has, even when there is no
> conceivable way that your character could know?
It's not much of a disguise if you can see through it with a given
system. A game that implements disguises must implement
'identities' as separate from the character itself. That is, the
relationship between character and identity is one-to-many. All
game systems such as reputation, etc, must work from identities and
not from characters.
JB
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