[MUD-Dev] Non-combat advancement and roleplay

John Buehler johnbue at msn.com
Fri Jun 29 10:35:17 CEST 2001


holding99 at mindspring.com writes:

> As an aside, how would any of the reputation systems people have
> suggested be modified to work with disguises? Would you still be
> able to see the reputation a character has, even when there is no
> conceivable way that your character could know?

It's not much of a disguise if you can see through it with a given
system.  A game that implements disguises must implement
'identities' as separate from the character itself.  That is, the
relationship between character and identity is one-to-many.  All
game systems such as reputation, etc, must work from identities and
not from characters.

JB

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