[MUD-Dev] New Bartle article
Richard A. Bartle
richard at mud.co.uk
Tue Mar 6 10:31:05 CET 2001
On 2nd March, 2001, msew wrote:
> With a PD world going to have a lot of pain out there :-)
Only if there's a lot of PD.
If people are loss averse, they will try to avoid loss. The challenge
to game designers who want PD is to encourage people to avoid loss
within their game, rather than by avoiding their game entirely.
Richard
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