[MUD-Dev] Re: MUD-Dev digest, Vol 1 #271 - 30 msgs

Richard A. Bartle richard at mud.co.uk
Fri Mar 9 12:30:01 CET 2001


On 8th March, 2001, Daniel Harman wrote:

>> PD gives value to high-level characters. It supports the assertion
>> that obtaining one is an achievement. No-one can debase the
>> currency.

> I would have to contest this point, even in the context of Everquest
> which seems to be largely derided on this list.

EQ has done a lot right. We do try to advance these ideas further. We
only contest the bits it's done wrong.

> It's been my experience of playing that 90% of people don't get to the
> high levels, there is a natural churn process as people lose interest
> and move out of the game.

But why is it that people lose interest? Some of it is natural (change
of circumstances in real life), but most of it has to be to do with
the game, surely?

		Richard
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