FW: [MUD-Dev] Interesting EQ rant (very long quote)
Koster
Koster
Sun Mar 11 09:39:46 CET 2001
> -----Original Message-----
> From: mud-dev-admin at kanga.nu
> [mailto:mud-dev-admin at kanga.nu]On Behalf Of
> John Buehler
> Sent: Saturday, March 10, 2001 5:40 PM
> To: mud-dev at kanga.nu
> Subject: RE: FW: [MUD-Dev] Interesting EQ rant (very long quote)
> Another way of looking at this is to say that, in current games,
> players are building a house of cards in a windy area. The house of
> cards is their plans for entertainment, and the windy area is the
> multiplayer environment. Other players are liable to ruin a
> player's entertainment completely by accident. Often, it's just a
> side-effect of the game design that nobody saw coming. In this
> analogy, the height of the house of cards is the rope that the game
> gives the player. I want players building houses of cards, but I
> only want them going one or two layers. Existing games offer the
> possibility of creating a house of cards that is many more layers
> high.
This is interesting because it goes so strongly against conventional
wisdom in the mud community, which says that most muds don't let
players DO anything other than narrowly prescribed activities such as
hacking and slashing monsters endlessly. In what ways do you feel that
muds have offered the ability to build a really tall house of cards?
I ask because I agree with the conventional wisdom--muds usually only
recognize a very narrow subset of human activity--and even human
entertainment. And in fact in your other posts, you have argued for
being more entertaining to a larger group of people, not less.
-Raph
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