[MUD-Dev] Introduction Systems
Ben Chambers
bjchambers at phoenixdsl.com
Tue Mar 13 17:39:40 CET 2001
----- Original Message -----
From: "Kwon Ekstrom" <justice at softhome.net>
To: <mud-dev at kanga.nu>
Sent: Monday, March 12, 2001 7:21 AM
Subject: Re: [MUD-Dev] Introduction Systems
> Understandable that you're losing space with this system, but if
> you're worried about space, why save in ASCII? There are a variety
> of ways to save data direct into binary and preserve the ability to
> expand. A large amount of the data saved in a MU* is integer or
> floating point data, which for a 32 bit integer can take up 10
> characters for 80 bits in ASCII or 320 bits in Unicode.
> I personally don't use ID numbers for my players, since it'd be
> rather confusing to be holding a meeting about a troublemaker named
> Krule for example, if there are 8 players who use the name. It'd be
> fairly difficult, unless there was repeated discussion to follow one
> about Player 985.
Names would still be in require ASCII or Unicode.
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