[MUD-Dev] Introduction Systems

Ben Chambers bjchambers at phoenixdsl.com
Tue Mar 13 17:37:53 CET 2001


----- Original Message -----
From: "John Buehler" <johnbue at msn.com>
To: <mud-dev at kanga.nu>
Sent: Monday, March 12, 2001 1:02 PM
Subject: RE: [MUD-Dev] Introduction Systems

> Ben Chambers writes:

>> File storage is done using ASCII.  That means you have an 8 bit per
>> character.  999 would require 24 bits or 3 bytes.  Then you have to
>> store for each of those numbers, a name, which with an average
>> length of 4 would take 4 bytes.  That is twelve bytes for each
>> character.  Then you have to record that for each character.  I.E.

>   1. Go binary.  Save bits.

>   2. Every player won't be introduced to every other player.  This
>   is particularly true once you start to pursue larger player bases.

>   3. Provide a mechanism that lets players accept a character's
>   'chosen' name, eliminating the vast majority of your storage
>   requirements, and permitting very long names.  Most people will
>   just accept a character's offered name.

I walk up to joe, say Hi, I am Ben.  Then I go to sue, and say I am
Joe.  This is the offered name, but isn't the same.  This won't
actually save any space, UNLESS you don't want to allow bluffing.
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