[MUD-Dev] Introduction Systems
Ben Chambers
bjchambers at phoenixdsl.com
Tue Mar 13 17:37:53 CET 2001
----- Original Message -----
From: "John Buehler" <johnbue at msn.com>
To: <mud-dev at kanga.nu>
Sent: Monday, March 12, 2001 1:02 PM
Subject: RE: [MUD-Dev] Introduction Systems
> Ben Chambers writes:
>> File storage is done using ASCII. That means you have an 8 bit per
>> character. 999 would require 24 bits or 3 bytes. Then you have to
>> store for each of those numbers, a name, which with an average
>> length of 4 would take 4 bytes. That is twelve bytes for each
>> character. Then you have to record that for each character. I.E.
> 1. Go binary. Save bits.
> 2. Every player won't be introduced to every other player. This
> is particularly true once you start to pursue larger player bases.
> 3. Provide a mechanism that lets players accept a character's
> 'chosen' name, eliminating the vast majority of your storage
> requirements, and permitting very long names. Most people will
> just accept a character's offered name.
I walk up to joe, say Hi, I am Ben. Then I go to sue, and say I am
Joe. This is the offered name, but isn't the same. This won't
actually save any space, UNLESS you don't want to allow bluffing.
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