FW: [MUD-Dev] Interesting EQ rant (very long quote)

Matt Mihaly the_logos at www.achaea.com
Tue Mar 13 20:11:01 CET 2001


On Tue, 13 Mar 2001, John Buehler wrote:

> Another term for compelling is life-threatening, and I don't think
> that's what you're shooting for either.  In both cases, I think we
> can assume that we're after the ability to entertain people and to
> maintain their attention in the very least.  I'd like to see my
> players show up for an hour on two weeknights and maybe three hours
> on a Saturday, but only one weekend a month.  A serious player shows
> up for two hours each weeknight.  I would consider my game a failure
> if I racked up the play time that EverQuest seems to have.
 
> Does any game designer really want people that absorbed in their
> game?

I do.

--matt

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