[MUD-Dev] data structure design in a new mud

John Buehler johnbue at msn.com
Wed Mar 14 23:32:17 CET 2001


Kwon Ekstrom writes:

> I'm still developing my system so I don't have all the details in yet,
> but I'm aiming at a component based system where each item is made up
> of smaller components that players can build or modify.  This allows
> any statistic on the item to change over time, and definitely makes it
> more difficult to track what's original and what's been changed.
> Naturally I'll setup a general store of item components and a system
> to generate items for in-game distribution.

Can you say more about the component technology you'll be working with?

JB
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