[MUD-Dev] Where are we now?

Adam Martin amsm2 at cam.ac.uk
Wed May 2 00:31:29 CEST 2001


----- Original Message -----
From: "Ronan Farrell" <rfarrell at parthus.com>
To: <mud-dev at kanga.nu>
Sent: Tuesday, May 01, 2001 11:02 AM
Subject: Re: [MUD-Dev] Where are we now?

> A free mud generally is generally not a graphical mud (though GUI
> may exist) because

>   a) the volunteer organisers have not got the artistic ability

>   b) the volunteers don't have the coding ability or time and
>   attention to produce a fully graphical system

>   c) most free muds try to go for content of description and story
>   over something that is pretty to look at, because that is where
>   there strenghts lie.  The $20/month server and free code to
>   produce your idea of how a mud-world could be

> So don't get me wrong, I see lots of benefits to a graphical mud but
> I do believe that it would take an exceptional design team to
> produce even the simplest of complete systems and that any such team
> with the time and effort to do that has probably got the makings of
> a commercial mud.  Oh and commercial muds are not always graphical
> but graphical muds are quite often commercial.  >

Have you taken a look at WorldForge? www.worldforge.org IIRC (browser
broken :( ATM so can't check). Nice graphics, free MUD engine.

Adam M

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