May 2001 Archives by author
Starting: Tue May 1 02:18:41 CEST 2001
Ending: Thu May 31 22:01:33 CEST 2001
Messages: 677
- [MUD-Dev] Innovation restrictions (was: Information sharing)
Tchrin .
- [MUD-Dev] Where are we now?
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] Re: TECH: reliablity (was: Distributed Muds)
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] Re: TECH: reliablity (was: Distributed Muds)
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] Re: TECH: reliablity (was: Distributed Muds)
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] Re: TECH: reliablity (was: Distributed Muds)
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] Where are we now?
Ola Fosheim Grøstad <olag at ifi.uio.no>
- Spaces or rooms? (Re: [MUD-Dev] Information sharing (was: Re: Where are we now?))
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] MUDs, cellphones and mobile players...
Ola Fosheim Grøstad <olag at ifi.uio.no>
- Spaces or rooms? (Re: [MUD-Dev] Information sharing (was: Re:Where are we now?))
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] Logical MUD Areas
Ola Fosheim Grøstad <olag at ifi.uio.no>
- Characters or Pets? (Re: [MUD-Dev] I Want to Forge Swords. [Another letter to game)
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] Innovation restrictions (was: Information sharing)
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] Innovation restrictions (was: Information sharing)
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] Innovation restrictions (was: Information sharing)
Ola Fosheim Grøstad <olag at ifi.uio.no>
- Emotional Responses to Traumatic Events (Was Re: [Mud-Dev] Logical Mud Areas)
Ola Fosheim Grøstad <olag at ifi.uio.no>
- Spaces or rooms? (Re: [MUD-Dev] Information sharing (was: Re:Wher are we now?))
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] It's just a game (?) [was: Information sharing]
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] [News] NCSoft + Richard Garriott
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] Re: TECH: reliablity (was: Distributed Muds)
Alex
- [MUD-Dev] MUDs, cellphones and mobile players...
Christopher Allen
- [MUD-Dev] business models
Christopher Allen
- [MUD-Dev] business models
Christopher Allen
- [MUD-Dev] Jessica Mulligan's Column "Biting the Hand" Now at Skotos
Christopher Allen
- [MUD-Dev] business models
Christopher Allen
- [MUD-Dev] JOB: How to get into Game Design / Game content
Christopher Allen
- [MUD-Dev] Logical MUD Areas
Scion Altera
- [MUD-Dev] Logical MUD Areas
Scion Altera
- [MUD-Dev] Logical MUD Areas
Scion Altera
- [MUD-Dev] Necessary Stability (was: Logical MUD Areas)
Scion Altera
- [MUD-Dev] Re: Morality in Game Design (was: Logical MUD Areas)
Scion Altera
- [MUD-Dev] Logical MUD Areas
Scion Altera
- [MUD-Dev] [MUD-Dev][DGN] encouraging quick-start community for newbies
Scion Altera
- [MUD-Dev] Thread Pools (was: Re: TECH: Distributed Muds)
Scion Altera
- [MUD-Dev] fault tolerance and character files
Vincent Archer
- [MUD-Dev] Re: TECH: Distributed Muds
Vincent Archer
- [MUD-Dev] Necessary Stability (was: Logical MUD Areas)
Vincent Archer
- [MUD-Dev] I Want to Forge Swords. [Another letter to game designers]
Vincent Archer
- [MUD-Dev] I Want to Forge Swords. [Another letter to game designers]
Vincent Archer
- [MUD-Dev] Innovation restrictions (was: Information sharing)
Vincent Archer
- [MUD-Dev] I Want to Forge Swords. [Another letter to game designers]
Vincent Archer
- [MUD-Dev] Re: TECH: Distributed Muds
Vincent Archer
- [MUD-Dev] Locations vs Social Spaces (was: I Want to Forge Swords)
Vincent Archer
- [MUD-Dev] Locations vs Social Spaces (was: I Want to Forge Sw ords)
Vincent Archer
- [MUD-Dev] Asheron\'s Call: An example of how easy it is to lose your balance.
Vincent Archer
- [MUD-Dev] Asheron\'s Call: An example of how easy it is to lo se your balance.
Vincent Archer
- [MUD-Dev] [News] NCSoft + Richard Garriott
Vincent Archer
- [MUD-Dev] business models
Vincent Archer
- [MUD-Dev] business models
Vincent Archer
- [MUD-Dev] business models
Vincent Archer
- [MUD-Dev] business models
Vincent Archer
- [MUD-Dev] Virtual Good Value Assertion
Vincent Archer
- [MUD-Dev] I Want to Forge Swords. [Another letter to game designers]
Auli
- [MUD-Dev] I Want to Forge Swords. [Another letter to game
Auli
- [MUD-Dev] I Want to Forge Swords. [Another letter to game designers]
Auli
- [MUD-Dev] I Want to Forge Swords. [Another letter to game designers]
Auli
- [MUD-Dev] I Want to Forge Swords. [Another letter to game designers]
Auli
- [MUD-Dev] I Want to Forge Swords. [Another letter to game
Auli
- [MUD-Dev] I Want to Forge Swords. [Another letter to game des
Auli
- [MUD-Dev] OOC functionality (was: I Want to Forge Swords. [Another letter to game designers])
Auli
- [MUD-Dev] business models
Auli
- [MUD-Dev] business models
Auli
- [MUD-Dev] [biz] Worlds targets EQ in its patent battle
Baron
- [MUD-Dev] Locations vs Social Spaces (was: I Want to Forge Sw ords)
Andrew Barratt
- [MUD-Dev] Asheron\'s Call: An example of how easy it is to lo se your balance.
Andrew Barratt
- [MUD-Dev] Locations vs Social Spaces (was: I Want to Forge Sw ords)
Andrew Barratt
- [MUD-Dev] Where are we now?
Richard A. Bartle
- [MUD-Dev] Information sharing (was: Re: Where are we now?)
Richard A. Bartle
- [MUD-Dev] Innovation restrictions (was: Information sharing)
Richard A. Bartle
- [MUD-Dev] Innovation restrictions (was: Information sharing)
Richard A. Bartle
- [MUD-Dev] Innovation restrictions (was: Information sharing)
Richard A. Bartle
- [MUD-Dev] Innovation restrictions
Richard A. Bartle
- [MUD-Dev] Innovation restrictions (was: Information sharing)
Richard A. Bartle
- [MUD-Dev] Innovation restrictions (was: Information sharing)
Richard A. Bartle
- [MUD-Dev] Innovation restrictions (was: Information sharing)
Richard A. Bartle
- [MUD-Dev] Innovation restrictions (was: Information sharing)
Richard A. Bartle
- [MUD-Dev] Innovation restrictions (was: Information sharing)
Richard A. Bartle
- [MUD-Dev] Where were we then?
Richard A. Bartle
- [MUD-Dev] [DGN?] It's just a game (?)
Richard A. Bartle
- [MUD-Dev] I Want to Forge Swords. [Another letter to game designers]
Batir
- [MUD-Dev] The Four Hour Alchemist
Batir
- [MUD-Dev] I Want to Forge Swords. [Another letter to game designers]
Batir
- [MUD-Dev] I Want to Forge Swords. [Another letter to game
Batir
- [MUD-Dev] I Want to Forge Swords. [Another letter to game
Batir
- [MUD-Dev] [OT] Will this list survive?
Batir
- [MUD-Dev] business models
Batir
- [MUD-Dev] [News] NCSoft + Richard Garriott
Batir
- [MUD-Dev] JOB: How to get into Game Design / Game content
David Bennett
- [MUD-Dev] Imaginary Realities - May 2001
David Bennett
- [MUD-Dev] business models
Stephen Benz
- [MUD-Dev] business models
Stephen Benz
- [MUD-Dev] business models
Stephen Benz
- [MUD-Dev] business models
Marc Bowden
- [MUD-Dev] UO Volunteer Programs
Marc Bowden
- [MUD-Dev] [News] NCSoft + Richard Garriott
Marc Bowden
- [MUD-Dev] Re: TECH: Distributed Muds
Neil Brown
- [MUD-Dev] The effects of object oriented servers on the item database (Long)
Neil Brown
- [MUD-Dev] Maintaining fiction.
Neil Brown
- [MUD-Dev] JOB: How to get into Game Design / Game content
Neil Brown
- [MUD-Dev] BIZ: Online consoles and MUDs
Neil Brown
- [MUD-Dev] fault tolerance and character files
Bruce
- [MUD-Dev] Re: TECH: Distributed Muds
Bruce
- [MUD-Dev] Re: TECH: Distributed Muds
Bruce
- [MUD-Dev] TECH: DBM vs BDB speeds (was: AmigaMud DB questions)
Bruce
- [MUD-Dev] Where are we now?
Bruce
- [MUD-Dev] Re: TECH: Distributed Muds
Bruce
- [MUD-Dev] Where are we now?
Bruce
- [MUD-Dev] Information sharing (was: Re: Where are we now?)
Bruce
- [MUD-Dev] Re: TECH: Distributed Muds
Bruce
- [MUD-Dev] Re: TECH: Distributed Muds
Bruce
- [MUD-Dev] [TECH] monitoring RMI-type systems
Bruce
- [MUD-Dev] [TECH] monitoring RMI-type systems
Bruce
- [MUD-Dev] Re: TECH: Distributed Muds
Bruce
- [MUD-Dev] Locations vs Social Spaces (was: I Want to Forge Swords)
Bruce
- [MUD-Dev] [TECH] monitoring RMI-type systems
Bruce
- [MUD-Dev] [Tech] MUDs, MORPGs, and Object Persistence
Bruce
- [MUD-Dev] Re: TECH: Distributed Muds
Bruce
- [MUD-Dev] [Tech] MUDs, MORPGs, and Object Persistence
Bruce
- [MUD-Dev] [TECH] 2 papers on python in muds
Bruce
- [MUD-Dev] Re: TECH: Distributed Muds
Bruce
- [MUD-Dev] [Tech] MUDs, MORPGs, and Object Persistence
Bruce
- [MUD-Dev] Jeff's Rant: A World Full of Wheel-Makers
Bruce
- [MUD-Dev] Re: TECH: Distributed Muds
Bruce
- [MUD-Dev] business models
Bruce
- Graphics engines was RE: [MUD-Dev] Jeff's Rant: A World Full of Wheel-Makers
Bruce
- [MUD-Dev] Article: The Ascendancy of Mass Market Gaming
Bruce
- [MUD-Dev] [TECH] Programming languages (was: Neverwinter Nights)
Bruce
- [MUD-Dev] TECH: Distributed Muds
John Buehler
- [MUD-Dev] Re: TECH: reliablity (was: Distributed Muds)
John Buehler
- [MUD-Dev] Re: TECH: reliablity (was: Distributed Muds)
John Buehler
- [MUD-Dev] Re: TECH: reliablity (was: Distributed Muds)
John Buehler
- [MUD-Dev] [BIZ][TECH] worlds.com gets patent
John Buehler
- [MUD-Dev] Logical MUD Areas
John Buehler
- [MUD-Dev] I Want to Forge Swords. [Another letter to game designers]
John Buehler
- [MUD-Dev] Logical MUD Areas
John Buehler
- [MUD-Dev] Logical MUD Areas
John Buehler
- [MUD-Dev] Innovation restrictions (was: Information sharing)
John Buehler
- [MUD-Dev] Logical MUD Areas
John Buehler
- [MUD-Dev] Logical MUD Areas
John Buehler
- [MUD-Dev] OOC functionality (was: I Want to Forge Swords. [Another letter to game designers])
John Buehler
- [MUD-Dev] Logical MUD Areas
John Buehler
- [MUD-Dev] Logical MUD Areas
John Buehler
- [MUD-Dev] Re: Morality in Game Design (was: Logical MUD Areas)
John Buehler
- [MUD-Dev] Logical MUD Areas
John Buehler
- [MUD-Dev] I Want to Forge Swords. [Another letter to game designers]
John Buehler
- [MUD-Dev] I Want to Forge Swords. [Another letter to game designers]
John Buehler
- [MUD-Dev] Logical MUD Areas
John Buehler
- [MUD-Dev] Logical MUD Areas
John Buehler
- [MUD-Dev] Innovation restrictions
John Buehler
- [MUD-Dev] Innovation restrictions (was: Information sharing)
John Buehler
- [MUD-Dev] Logical MUD Areas
John Buehler
- [MUD-Dev] Immersiveness - good or bad?
John Buehler
- [MUD-Dev] Logical MUD Areas
John Buehler
- [MUD-Dev] Logical MUD Areas
John Buehler
- [MUD-Dev] Logical MUD Areas
John Buehler
- [MUD-Dev] Logical MUD Areas
John Buehler
- [MUD-Dev] Information sharing (was: Re: Where are we now?)
John Buehler
- [MUD-Dev] [OT] Taking things too far.
John Buehler
- [MUD-Dev] Jeff's Rant: A World Full of Wheel-Makers
John Buehler
- [MUD-Dev] [OT] Taking things too far.
John Buehler
- [MUD-Dev] [News] NCSoft + Richard Garriott
John Buehler
- [MUD-Dev] business models
John Buehler
- [MUD-Dev] Maintaining fiction.
John Buehler
- [MUD-Dev] I Want to Forge Swords. [Another letter to game designers]
Martin Burke
- [MUD-Dev] I Want to Forge Swords. [Another letter to game designers]
Martin Burke
- [MUD-Dev] business models
Martin Burke
- [MUD-Dev] Neverwinter Nights
Martin Burke
- [MUD-Dev] Information sharing (was: Re: Where are we now?)
Luke Carruthers
- [MUD-Dev] I Want to Forge Swords. [Another letter to game
Luke Carruthers
- [MUD-Dev] called shots
Travis Casey
- [MUD-Dev] [News] NCSoft + Richard Garriott
Travis Casey
- [MUD-Dev] Jessica Mulligan's Column "Biting the Hand" Now at Skotos
Travis Casey
- [MUD-Dev] The effects of object oriented servers on the item database
Chambers
- [MUD-Dev] The effects of object oriented servers on the item database (Long)
Chambers
- [MUD-Dev] User interface design [was: Where are we now?]
Chambers
- [MUD-Dev] [Tech] Overlapped I/O
Chambers
- [MUD-Dev] Multithreaded servers using objects
Chambers
- [MUD-Dev] Multithreaded servers using objects
Chambers
- [MUD-Dev] Locations vs Social Spaces (was: I Want to Forge Swords)
Matt Chatterley
- [MUD-Dev] Re: TECH: Distributed Muds
Matt Chatterley
- [MUD-Dev] Upcoming Commercial, Text-Based Games
Bob Cochran
- [MUD-Dev] Innovation restrictions
Corey Crawford
- [MUD-Dev] Innovation restrictions (was: Information sharing)
Corey Crawford
- [MUD-Dev] [News] NCSoft + Richard Garriott
Corey Crawford
- [MUD-Dev] [biz] Worlds targets EQ in its patent battle
Frank Crowell
- [MUD-Dev] [OT] Taking things too far.
Frank Crowell
- [MUD-Dev] DGN: shard growth patterns?
Ray Cuadro
- [MUD-Dev] Black & White on Radio
Timothy Dang
- [MUD-Dev] Intellectual Property Lawyer
Steve {Bloo} Daniels
- [MUD-Dev] Re: TECH: Distributed Muds
Caliban Tiresias Darklock
- [MUD-Dev] Re: TECH: Distributed Muds
Caliban Tiresias Darklock
- [MUD-Dev] Logical MUD Areas
Caliban Tiresias Darklock
- [MUD-Dev] [Tech] Overlapped I/O
Caliban Tiresias Darklock
- [MUD-Dev] RE: Request to mailing list MUD-Dev rejected
Caliban Tiresias Darklock
- [MUD-Dev] It's just a game (?)
Ananda Dawnsinger
- [MUD-Dev] It's just a game (?)
Ananda Dawnsinger
- [MUD-Dev] Maintaining fiction.
Ananda Dawnsinger
- [MUD-Dev] Where are we now?
Deidril
- [MUD-Dev] [Tech] MUDs, MORPGs, and Object Persistence
Gavin Doughtie
- [MUD-Dev] Neverwinter Nights
Gavin Doughtie
- [MUD-Dev] [News] NCSoft + Richard Garriott
Dragoness
- [MUD-Dev] Lineage and Garriott
Dragoness
- [MUD-Dev] [DGN?] It's just a game (?)
Dragoness
- [MUD-Dev] Neil Young Invents UO
Dragoness
- [MUD-Dev] Innovation restrictions (was: Information sharing)
Lars Duening
- [MUD-Dev] [OT] Re-releasing old games w/ new graphics
Lars Duening
- [MUD-Dev] fault tolerance and character files
Kwon Ekstrom
- [MUD-Dev] Where are we now?
Kwon Ekstrom
- [MUD-Dev] Re: TECH: Distributed Muds
Kwon Ekstrom
- [MUD-Dev] fault tolerance and character files
Kwon Ekstrom
- [MUD-Dev] Re: TECH: reliablity (was: Distributed Muds)
Kwon Ekstrom
- [MUD-Dev] Logical MUD Areas
Kwon Ekstrom
- [MUD-Dev] Immersiveness - good or bad?
Kwon Ekstrom
- [MUD-Dev] User interface design [was: Where are we now?]
Kwon Ekstrom
- [MUD-Dev] [Tech] MUDs, MORPGs, and Object Persistence
Kwon Ekstrom
- [MUD-Dev] [Tech] MUDs, MORPGs, and Object Persistence
Kwon Ekstrom
- [MUD-Dev] [Tech] MUDs, MORPGs, and Object Persistence
Kwon Ekstrom
- [MUD-Dev] [OT] Taking things too far.
Kwon Ekstrom
- [MUD-Dev] Coordinate mapping with text-based MUDs
Kwon Ekstrom
- [MUD-Dev] TECH: non-integral integral types
Nathan F.Yospe
- [MUD-Dev] Innovation restrictions (was: Information sharing)
Nathan F.Yospe
- [MUD-Dev] I Want to Forge Swords. [Another letter to game
Nathan F.Yospe
- [MUD-Dev] I Want to Forge Swords. [Another letter to game
Nathan F.Yospe
- [MUD-Dev] I Want to Forge Swords. [Another letter to game
Nathan F.Yospe
- [MUD-Dev] [OT] Taking things too far.
F. Randall Farmer
- [MUD-Dev] [OT] Taking things too far.
F. Randall Farmer
- [MUD-Dev] [BIZ] Randy's Resume
F. Randall Farmer
- [MUD-Dev] It's just a game (?) [was: Information sharing]
F. Randall Farmer
- [MUD-Dev] It's just a game (?) [was: Information sharing]
F. Randall Farmer
- [MUD-Dev] Virtual Good Value Assertion
F. Randall Farmer
- [MUD-Dev] Where are we now?
Ronan Farrell
- [MUD-Dev] New Yorker Article
Marc Fielding
- [MUD-Dev] Jeff's Rant: A World Full of Wheel-Makers
Marc Fielding
- [MUD-Dev] Maintaining fiction.
Marc Fielding
- [MUD-Dev] Where are we now?
Freeman
- [MUD-Dev] I Want to Forge Swords. [Another letter to game
Freeman
- [MUD-Dev] I Want to Forge Swords. [Another letter to game
Freeman
- [MUD-Dev] User interface design [was: Where are we now?]
Freeman
- [MUD-Dev] I Want to Forge Swords. [Another letter to game
Freeman
- [MUD-Dev] [News] NCSoft + Richard Garriott
Freeman
- [MUD-Dev] [News] NCSoft + Richard Garriott
Freeman
- [MUD-Dev] [News] NCSoft + Richard Garriott
Freeman
- [MUD-Dev] [News] NCSoft + Richard Garriott
Freeman
- [MUD-Dev] Neverwinter Nights
Freeman
- [MUD-Dev] Maintaining fiction.
Freeman
- [MUD-Dev] Re: TECH: Distributed Muds
Matthew D. Fuller
- [MUD-Dev] Where are we now?
S. Patrick Gallaty
- [MUD-Dev] Where are we now?
S. Patrick Gallaty
- [MUD-Dev] I Want to Forge Swords. [Another letter to game designers]
S. Patrick Gallaty
- [MUD-Dev] Logical MUD Areas
S. Patrick Gallaty
- [MUD-Dev] Re: TECH: Distributed Muds
Chris Gray
- [MUD-Dev] Re: TECH: Distributed Muds
Chris Gray
- [MUD-Dev] Re: TECH: Distributed Muds
Chris Gray
- [MUD-Dev] Information sharing (was: Re: Where are we now?)
Chris Gray
- [MUD-Dev] [TECH] monitoring RMI-type systems
Chris Gray
- [MUD-Dev] Information sharing (was: Re: Where are we now?)
Brian 'Psychochild' Green
- [MUD-Dev] Information sharing (was: Re: Where are we now?)
Brian 'Psychochild' Green
- [MUD-Dev] JOB: How to get into Game Design / Game content
Brian 'Psychochild' Green
- [MUD-Dev] JOB: How to get into Game Design / Game content
Brian 'Psychochild' Green
- [MUD-Dev] I Want to Forge Swords. [Another letter to game
Marian Griffith
- [MUD-Dev] Locations vs Social Spaces (was: I Want to Forge Swords)
Marian Griffith
- [MUD-Dev] Logical MUD Areas
Marian Griffith
- [MUD-Dev] [DGN?] It's just a game (?)
Marian Griffith
- [MUD-Dev] Player run reputation system
Jussi 'Sulka' Haro
- [MUD-Dev] Where are we now?
Bryce Harrington
- [MUD-Dev] Where are we now?
Bryce Harrington
- [MUD-Dev] Where are we now?
Bryce Harrington
- [MUD-Dev] The effects of object oriented servers on the item database
Bryce Harrington
- [MUD-Dev] User interface design [was: Where are we now?]
Bryce Harrington
- [MUD-Dev] User interface design [was: Where are we now?]
Bryce Harrington
- [MUD-Dev] [Tech] MUDs, MORPGs, and Object Persistence
Bryce Harrington
- [MUD-Dev] Innovation restrictions (was: Information sharing)
Jesse van Herk
- [MUD-Dev] User interface design [was: Where are we now?]
Marc Hernandez
- [MUD-Dev] Where are we now?
Brian Hook
- [MUD-Dev] Logical MUD Areas
Brian Hook
- [MUD-Dev] Logical MUD Areas
Brian Hook
- [MUD-Dev] I Want to Forge Swords. [Another letter to game
Brian Hook
- [MUD-Dev] Locations vs Social Spaces (was: I Want to Forge Swords)
Brian Hook
- [MUD-Dev] Jeff's Rant: A World Full of Wheel-Makers
Brian Hook
- [MUD-Dev] Jeff's Rant: A World Full of Wheel-Makers
Brian Hook
- Graphics engines was RE: [MUD-Dev] Jeff's Rant: A World Full of Wheel-Makers
Brian Hook
- [MUD-Dev] Jeff's Rant: A World Full of Wheel-Makers
Brian Hook
- [MUD-Dev] Jeff's Rant: A World Full of Wheel-Makers
Brian Hook
- Graphics engines was RE: [MUD-Dev] Jeff's Rant: A World Full of Wheel-Makers
Brian Hook
- [MUD-Dev] Maintaining fiction.
Brian Hook
- [MUD-Dev] Logical MUD Areas
Hulbert
- [MUD-Dev] OOC functionality (was: I Want to Forge Swords. [An other letter to game designers])
Hulbert
- [MUD-Dev] Locations vs Social Spaces (was: I Want to Forge Sw ords)
Hulbert
- [MUD-Dev] business models
Hulbert
- [MUD-Dev] The sad death of Nowheremom
Zak Jarvis
- [MUD-Dev] Information sharing (was: Re: Where are we now?)
Richard Aihoshi aka Jonric
- [MUD-Dev] Information sharing (was: Re: Where are we now?)
Richard Aihoshi aka Jonric
- [MUD-Dev] Locations vs Social Spaces (was: I Want to Forge Swords)
Richard Aihoshi aka Jonric
- [MUD-Dev] Locations vs Social Spaces (was: I Want to Forge Swords)
Richard Aihoshi aka Jonric
- [MUD-Dev] [News] NCSoft + Richard Garriott
Richard Aihoshi aka Jonric
- [MUD-Dev] [News] NCSoft + Richard Garriott
Richard Aihoshi aka Jonric
- [MUD-Dev] [News] NCSoft + Richard Garriott
Richard Aihoshi aka Jonric
- [MUD-Dev] JOB: How to get into Game Design / Game content
Richard Aihoshi aka Jonric
- [MUD-Dev] JOB: How to get into Game Design / Game content
Richard Aihoshi aka Jonric
- [MUD-Dev] JOB: How to get into Game Design / Game content
Richard Aihoshi aka Jonric
- [MUD-Dev] [News] NCSoft + Richard Garriott
Richard Aihoshi aka Jonric
- [MUD-Dev] Locations vs Social Spaces (was: I Want to Forge Swords)
Alex Kay
- [MUD-Dev] Locations vs Social Spaces (was: I Want to Forge Swords)
Alex Kay
- [MUD-Dev] [Tech] MUDs, MORPGs, and Object Persistence
Alex Kay
- [MUD-Dev] Jessica Mulligan's Column "Biting the Hand" Now at Skotos
Alex Kay
- [MUD-Dev] Maintaining fiction.
Alex Kay
- [MUD-Dev] [News] NCSoft + Richard Garriott
Dave Kennerly
- [MUD-Dev] [News] NCSoft + Richard Garriott
Dave Kennerly
- Korea, was [MUD-Dev] [News] NCSoft + Richard Garriott
Dave Kennerly
- Korea, was [MUD-Dev] [News] NCSoft + Richard Garriott
Dave Kennerly
- [MUD-Dev] Where are we now?
Koster
- [MUD-Dev] Where are we now?
Koster
- [MUD-Dev] Information sharing (was: Re: Where are we now?)
Koster
- [MUD-Dev] Where are we now?
Koster
- [MUD-Dev] Information sharing (was: Re: Where are we now?)
Koster
- [MUD-Dev] Information sharing (was: Re: Where are we now?)
Koster
- [MUD-Dev] Innovation restrictions (was: Information sharing)
Koster
- [MUD-Dev] I Want to Forge Swords. [Another letter to game des igners]
Koster
- [MUD-Dev] Innovation restrictions (was: Information sharing)
Koster
- Spaces or rooms? (Re: [MUD-Dev] Information sharing (was: Re: Where are we now?))
Koster
- [MUD-Dev] I Want to Forge Swords. [Another letter to game des igners]
Koster
- [MUD-Dev] Innovation restrictions (was: Information sharing)
Koster
- [MUD-Dev] Logical MUD Areas
Koster
- Spaces or rooms? (Re: [MUD-Dev] Information sharing (was: Re: Where are we now?))
Koster
- [MUD-Dev] Musashi's Unbelievably Long Rantings
Koster
- [MUD-Dev] Locations vs Social Spaces (was: I Want to Forge Sw ords)
Koster
- [MUD-Dev] Locations vs Social Spaces (was: I Want to Forge Sw ords)
Koster
- [MUD-Dev] business models
Koster
- [MUD-Dev] business models
Koster
- [MUD-Dev] business models
Koster
- [MUD-Dev] [News] NCSoft + Richard Garriott
Koster
- [MUD-Dev] [News] NCSoft + Richard Garriott
Koster
- [MUD-Dev] business models
Koster
- [MUD-Dev] JOB: How to get into Game Design / Game content
Koster
- [MUD-Dev] JOB: How to get into Game Design / Game content
Kroh
- [MUD-Dev] Re: TECH: Distributed Muds
Jon Lambert
- [MUD-Dev] Re: TECH: Distributed Muds
Jon Lambert
- [MUD-Dev] Re: TECH: Distributed Muds
Jon Lambert
- [MUD-Dev] Logical MUD Areas
Jon Lambert
- [MUD-Dev] Re: TECH: Distributed Muds
Jon Lambert
- [MUD-Dev] Logical MUD Areas
Jon Lambert
- [MUD-Dev] Re: TECH: Distributed Muds
Jon Lambert
- [MUD-Dev] [Adm] BBSs, Access restrictions...was Logical MUD Areas
Jon Lambert
- [MUD-Dev] The Four Hour Alchemist
J C Lawrence
- [MUD-Dev] The ethics of violence thread
J C Lawrence
- [MUD-Dev] Innovation restrictions (was: Information sharing)
J C Lawrence
- [MUD-Dev] I Want to Forge Swords. [Another letter to game
J C Lawrence
- [MUD-Dev] I Want to Forge Swords. [Another letter to game
J C Lawrence
- [MUD-Dev] WebServer fixed (kinda)
J C Lawrence
- [MUD-Dev] DGN: shard growth patterns?
J C Lawrence
- [MUD-Dev] Jeff's Rant: A World Full of Wheel-Makers
J C Lawrence
- [MUD-Dev] Re: TECH: Distributed Muds
J C Lawrence
- [MUD-Dev] (no subject)
J C Lawrence
- [MUD-Dev] User interface design [was: Where are we now?]
Phillip Lenhardt
- [MUD-Dev] Locations vs Social Spaces (was: I Want to Forge Swords)
Phillip Lenhardt
- [MUD-Dev] Logical MUD Areas
Phillip Lenhardt
- [MUD-Dev] Maintaining fiction.
Phillip Lenhardt
- [MUD-Dev] Re: TECH: Distributed Muds
Jon Leonard
- [MUD-Dev] Re: TECH: reliablity (was: Distributed Muds)
Derek Licciardi
- [MUD-Dev] [BIZ][TECH] worlds.com gets patent
Derek Licciardi
- [MUD-Dev] Logical MUD Areas
Derek Licciardi
- [MUD-Dev] Logical MUD Areas
Derek Licciardi
- [MUD-Dev] Information sharing (was: Re: Where are we now?)
Derek Licciardi
- [MUD-Dev] The effects of object oriented servers on the item database (Long)
Derek Licciardi
- [MUD-Dev] The effects of object oriented servers on the item database (Long)
Derek Licciardi
- [MUD-Dev] [OT] Re-releasing old games w/ new graphics
Derek Licciardi
- [MUD-Dev] [Tech] MUDs, MORPGs, and Object Persistence
Derek Licciardi
- [MUD-Dev] Locations vs Social Spaces (was: I Want to Forge Swords)
Derek Licciardi
- [MUD-Dev] [Tech] MUDs, MORPGs, and Object Persistence
Derek Licciardi
- [MUD-Dev] [Tech] MUDs, MORPGs, and Object Persistence
Derek Licciardi
- [MUD-Dev] [Tech] MUDs, MORPGs, and Object Persistence
Derek Licciardi
- [MUD-Dev] RE: Request to mailing list MUD-Dev rejected
Derek Licciardi
- [MUD-Dev] Jessica Mulligan's Column "Biting the Hand" Now at Skotos
Derek Licciardi
- [MUD-Dev] Re: TECH: Distributed Muds
Kevin Littlejohn
- [MUD-Dev] Logical MUD Areas
Kevin Littlejohn
- [MUD-Dev] Logical MUD Areas
Kevin Littlejohn
- [MUD-Dev] Logical MUD Areas
Kevin Littlejohn
- [MUD-Dev] Logical MUD Areas
Kevin Littlejohn
- [MUD-Dev] Logical MUD Areas
Kevin Littlejohn
- [MUD-Dev] [OT] Taking things too far.
Kevin Littlejohn
- [MUD-Dev] RE: Request to mailing list MUD-Dev rejected
David Loeser
- [MUD-Dev] Multithreaded servers using objects
David Loeser
- [MUD-Dev] Logical MUD Areas
Lynx
- [MUD-Dev] JOB: How to get into Game Design / Game content
Geoffrey MacDougall
- [MUD-Dev] JOB: How to get into Game Design / Game content
Geoffrey MacDougall
- [MUD-Dev] Where are we now?
Adam Martin
- [MUD-Dev] neat game
Adam Martin
- [MUD-Dev] [biz] Worlds targets EQ in its patent battle
Adam Martin
- [MUD-Dev] Logical MUD Areas
Adam Martin
- [MUD-Dev] Information sharing (was: Re: Where are we now?)
Adam Martin
- [MUD-Dev] Immersiveness - good or bad?
Adam Martin
- [MUD-Dev] [TECH] monitoring RMI-type systems
Adam Martin
- [MUD-Dev] The effects of object oriented servers on the item database (Long)
Adam Martin
- [MUD-Dev] I Want to Forge Swords. [Another letter to game
Adam Martin
- [MUD-Dev] The effects of object oriented servers on theitem database (Long)
Adam Martin
- [MUD-Dev] Logical MUD Areas
Adam Martin
- [MUD-Dev] I Want to Forge Swords. [Another letter to game
Adam Martin
- [MUD-Dev] User interface design [was: Where are we now?]
Adam Martin
- [MUD-Dev] [OT] Re-releasing old games w/ new graphics
Adam Martin
- [MUD-Dev] The effects of object oriented servers on the item database (Long)
Adam Martin
- [MUD-Dev] User interface design [was: Where are we now?]
Adam Martin
- [MUD-Dev] Logical MUD Areas
Adam Martin
- [MUD-Dev] [MUD-Dev][DGN] encouraging quick-start community for newbies
Adam Martin
- [MUD-Dev] [MUD-Dev][DGN] encouraging quick-start community for newbies
Adam Martin
- [MUD-Dev] [Tech] MUDs, MORPGs, and Object Persistence [OT?]
Adam Martin
- [MUD-Dev] [OT] Taking things too far.
Adam Martin
- [MUD-Dev] Locations vs Social Spaces (was: I Want to Forge Sw ords)
Adam Martin
- [MUD-Dev] Re: TECH: Distributed Muds
Adam Martin
- [MUD-Dev] Locations vs Social Spaces (was: I Want to Forge Sw ords)
Adam Martin
- [MUD-Dev] Jeff's Rant: A World Full of Wheel-Makers
Adam Martin
- [MUD-Dev] Outdoor and indoor 3d engines
Adam Martin
- [MUD-Dev] Logical MUD Areas
Andrew McLaren
- [MUD-Dev] Where are we now?
McManus
- [MUD-Dev] I Want to Forge Swords. [Another letter to game
McManus
- [MUD-Dev] Asheron's Call: An example of how easy it is to lose your balance.
Dan Merillat
- [MUD-Dev] Asheron\'s Call: An example of how easy it is to lose your balance.
Dan Merillat
- [MUD-Dev] Where are we now?
Matt Mihaly
- [MUD-Dev] Where are we now?
Matt Mihaly
- [MUD-Dev] neat game
Matt Mihaly
- [MUD-Dev] Information sharing (was: Re: Where are we now?)
Matt Mihaly
- [MUD-Dev] Where are we now?
Matt Mihaly
- [MUD-Dev] Information sharing (was: Re: Where are we now?)
Matt Mihaly
- [MUD-Dev] Logical MUD Areas
Matt Mihaly
- [MUD-Dev] Where are we now?
Matt Mihaly
- [MUD-Dev] Innovation restrictions (was: Information sharing)
Matt Mihaly
- [MUD-Dev] Innovation restrictions (was: Information sharing)
Matt Mihaly
- [MUD-Dev] Innovation restrictions (was: Information sharing)
Matt Mihaly
- [MUD-Dev] Innovation restrictions (was: Information sharing)
Matt Mihaly
- [MUD-Dev] Immersiveness - good or bad?
Matt Mihaly
- [MUD-Dev] Logical MUD Areas
Matt Mihaly
- [MUD-Dev] [OT] Taking things too far.
Matt Mihaly
- [MUD-Dev] Re: Emotional Responses to Traumatic Events
Matt Mihaly
- [MUD-Dev] [OT] Taking things too far.
Matt Mihaly
- [MUD-Dev] [OT] Taking things too far.
Matt Mihaly
- [MUD-Dev] Lineage and Garriott
Matt Mihaly
- [MUD-Dev] It's just a game (?) [was: Information sharing]
Matt Mihaly
- [MUD-Dev] business models
Matt Mihaly
- [MUD-Dev] business models
Matt Mihaly
- [MUD-Dev] business models
Matt Mihaly
- [MUD-Dev] It's just a game (?)
Matt Mihaly
- [MUD-Dev] [News] NCSoft + Richard Garriott
Matt Mihaly
- [MUD-Dev] business models
Matt Mihaly
- [MUD-Dev] business models
Matt Mihaly
- [MUD-Dev] [News] NCSoft + Richard Garriott
Matt Mihaly
- [MUD-Dev] business models
Matt Mihaly
- [MUD-Dev] business models
Matt Mihaly
- [MUD-Dev] [News] NCSoft + Richard Garriott
Matt Mihaly
- [MUD-Dev] business models
Matt Mihaly
- [MUD-Dev] business models
Matt Mihaly
- [MUD-Dev] [News] NCSoft + Richard Garriott
Matt Mihaly
- [MUD-Dev] JOB: How to get into Game Design / Game content
Matt Mihaly
- [MUD-Dev] business models
Matt Mihaly
- [MUD-Dev] Virtual Good Value Assertion
Matt Mihaly
- [MUD-Dev] [News] NCSoft + Richard Garriott
Matt Mihaly
- [MUD-Dev] Virtual Good Value Assertion
Matt Mihaly
- [MUD-Dev] JOB: How to get into Game Design / Game content
Matt Mihaly
- [MUD-Dev] I Want to Forge Swords. [Another letter to game
Sie Ming
- [MUD-Dev] Locations vs Social Spaces (was: I Want to Forge Swords)
Sie Ming
- [MUD-Dev] I Want to Forge Swords. [Another letter to game
Sie Ming
- [MUD-Dev] [DGN?] It's just a game (?)
Sharon Mock
- [MUD-Dev] Where are we now?
Elia Morling
- [MUD-Dev] Logical MUD Areas
Elia Morling
- [MUD-Dev] Information sharing (was: Re: Where are we now?)
Jon Morrow
- [MUD-Dev] Information sharing (was: Re: Where are we now?)
Jon Morrow
- [MUD-Dev] business models
Jon Morrow
- [MUD-Dev] Paying Volunteers Update?
Jon Morrow
- [MUD-Dev] Metrics, Data, and Statistics
Jon Morrow
- [MUD-Dev] business models
Jon Morrow
- [MUD-Dev] JOB: How to get into Game Design / Game content
Jon Morrow
- [MUD-Dev] JOB: How to get into Game Design / Game content
Jon Morrow
- [MUD-Dev] JOB: How to get into Game Design / Game content
Jon Morrow
- [MUD-Dev] Intellectual Property Lawyer
Jon Morrow
- [MUD-Dev] Upcoming Commercial, Text-Based Games
Jon Morrow
- [MUD-Dev] Logical MUD Areas
Mathue Moyer
- [MUD-Dev] [OT] Re-releasing old games w/ new graphics
Mathue Moyer
- [MUD-Dev] [DGN] Moral responsibilities (was Re: Logical MUD Areas)
Mathue Moyer
- [MUD-Dev] Re: MUD-Dev digest, Vol 1 #335 - 25 msgs
Jessica Mulligan
- [MUD-Dev] Re: Worlds targets EQ in its patent battle
Jessica Mulligan
- [MUD-Dev] [News] NCSoft + Richard Garriott
Jessica Mulligan
- [MUD-Dev] [News] NCSoft + Richard Garriott
Jessica Mulligan
- [MUD-Dev] Logical MUD Areas
Greg Munt
- [MUD-Dev] Where are we now?
Greg Munt
- [MUD-Dev] Where are we now?
Greg Munt
- [MUD-Dev] Logical MUD Areas
Greg Munt
- [MUD-Dev] Where are we now?
Greg Munt
- [MUD-Dev] Information sharing (was: Re: Where are we now?)
Greg Munt
- [MUD-Dev] Information sharing (was: Re: Where are we now?)
Greg Munt
- [MUD-Dev] Logical MUD Areas
Greg Munt
- [MUD-Dev] Innovation restrictions (was: Information sharing)
Greg Munt
- [MUD-Dev] Logical MUD Areas
Greg Munt
- [MUD-Dev] Where are we now?
Greg Munt
- [MUD-Dev] OOC functionality (was: I Want to Forge Swords. [Another letter to game designers])
Greg Munt
- [MUD-Dev] User interface design [was: Where are we now?]
Greg Munt
- [MUD-Dev] It's just a game (?) [was: Information sharing]
Greg Munt
- [MUD-Dev] [Tech] MUDs, MORPGs, and Object Persistence
Greg Munt
- [MUD-Dev] [OT] Taking things too far.
Greg Munt
- [MUD-Dev] It's just a game (?) [was: Information sharing]
Greg Munt
- [MUD-Dev] [Tech] MUDs, MORPGs, and Object Persistence
Jared Nielsen
- [MUD-Dev] Coordinate mapping with text-based MUDs
Jared Nielsen
- [MUD-Dev] [biz] Worlds targets EQ in its patent battle
Travis Nixon
- [MUD-Dev] Logical MUD Areas
Travis Nixon
- [MUD-Dev] Logical MUD Areas
Travis Nixon
- [MUD-Dev] Logical MUD Areas
Travis Nixon
- [MUD-Dev] I Want to Forge Swords. [Another letter to game designers]
Travis Nixon
- [MUD-Dev] Logical MUD Areas
Travis Nixon
- [MUD-Dev] Innovation restrictions (was: Information sharing)
Travis Nixon
- [MUD-Dev] Logical MUD Areas
Travis Nixon
- [MUD-Dev] Logical MUD Areas
Travis Nixon
- Graphics engines was RE: [MUD-Dev] Jeff's Rant: A World Full of Wheel-Makers
Travis Nixon
- [MUD-Dev] Innovation restrictions (was: Information sharing)
Jeremy Noetzelman
- [MUD-Dev] Innovation restrictions (was: Information sharing)
Jeremy Noetzelman
- [MUD-Dev] Re: TECH: Distributed Muds
Owen
- [MUD-Dev] Logical MUD Areas
Ryan P.
- [MUD-Dev] Logical MUD Areas
Ryan P.
- [MUD-Dev] Logical MUD Areas
Ryan P.
- Emotional Responses to Traumatic Events (Was Re: [Mud-Dev] Logical Mud Areas)
John W Pierce
- [MUD-Dev] Neverwinter Nights
John W Pierce
- [MUD-Dev] RE: Neverwinter Nights
John W Pierce
- [MUD-Dev] Logical MUD Areas
Chuk Radder
- [MUD-Dev] Logical MUD Areas
Chuk Radder
- [MUD-Dev] Virtual Good Value Assertion
Eric Rhea
- [MUD-Dev] Virtual Good Value Assertion
Eric Rhea
- [MUD-Dev] Clean Code (was:TECH: reliablity)
Dave Rickey
- [MUD-Dev] Information sharing (was: Re: Where are we now?)
Dave Rickey
- [MUD-Dev] I Want to Forge Swords. [Another letter to game designers]
Dave Rickey
- [MUD-Dev] Information sharing (was: Re: Where are we now?)
Dave Rickey
- [MUD-Dev] [OT] Taking things too far.
Dave Rickey
- [MUD-Dev] Jeff's Rant: A World Full of Wheel-Makers
Dave Rickey
- [MUD-Dev] Asheron\'s Call: An example of how easy it is to lose your balance.
Dave Rickey
- [MUD-Dev] [News] NCSoft + Richard Garriott
Dave Rickey
- [MUD-Dev] business models
Dave Rickey
- [MUD-Dev] New Yorker Article
Dave Rickey
- [MUD-Dev] Jeff's Rant: A World Full of Wheel-Makers
Dave Rickey
- [MUD-Dev] Jeff's Rant: A World Full of Wheel-Makers
Dave Rickey
- [MUD-Dev] business models
Dave Rickey
- [MUD-Dev] Jessica Mulligan's Column "Biting the Hand" Now at Skotos
Dave Rickey
- [MUD-Dev] JOB: How to get into Game Design / Game content
Dave Rickey
- [MUD-Dev] Neverwinter Nights
Dave Rickey
- [MUD-Dev] [OT] Taking things too far.
Scott Roberts
- [MUD-Dev] business models
Jason Salem
- [MUD-Dev] business models
Jason Salem
- [Mud-Dev] [OT] Taking things too far.
Sayeed
- [MUD-Dev] UO Volunteer Programs Closed
AR Schleicher
- [MUD-Dev] Community Goals (was: I Want to Forge Swords.)
Paul Schwanz - Enterprise Services
- [MUD-Dev] I Want to Forge Swords. [Another letter to game designers]
Paul Schwanz - Enterprise Services
- [MUD-Dev] I Want to Forge Swords. [Another letter to game designers]
Paul Schwanz - Enterprise Services
- [MUD-Dev] Logical MUD Areas
Paul Schwanz - Enterprise Services
- [MUD-Dev] I Want to Forge Swords. [Another letter to game designers]
Paul Schwanz - Enterprise Services
- [MUD-Dev] Innovation restrictions (was: Information sharing)
Paul Schwanz - Enterprise Services
- [MUD-Dev] I Want to Forge Swords. [Another letter to game designers]
Paul Schwanz - Enterprise Services
- [MUD-Dev] I Want to Forge Swords. [Another letter to game
Paul Schwanz - Enterprise Services
- [MUD-Dev] I Want to Forge Swords. [Another letter to game designers]
Paul Schwanz - Enterprise Services
- [MUD-Dev] Locations vs Social Spaces (was: I Want to Forge Swords)
Paul Schwanz - Enterprise Services
- [MUD-Dev] Innovation restrictions (was: Information sharing)
Ben Sizer
- [MUD-Dev] Innovation restrictions (was: Information sharing)
Ben Sizer
- [MUD-Dev] Re: TECH: Distributed Muds
Derek Snider
- [MUD-Dev] Re: TECH: reliablity (was: Distributed Muds)
Derek Snider
- [MUD-Dev] [OT] Re-releasing old games w/ new graphics
Derek Snider
- [MUD-Dev] [News] NCSoft + Richard Garriott
Jake Song
- [MUD-Dev] [News] NCSoft + Richard Garriott
Jake Song
- [MUD-Dev] [News] NCSoft + Richard Garriott
Jake Song
- [MUD-Dev] [News] NCSoft + Richard Garriott
Jake Song
- [MUD-Dev] I Want to Forge Swords. [Another letter to game designers]
Eli Stevens
- [MUD-Dev] Logical MUD Areas
Eli Stevens
- [MUD-Dev] Logical MUD Areas
Eli Stevens
- [MUD-Dev] Community Goals (was: I Want to Forge Swords.)
Eli Stevens
- [MUD-Dev] Spoof implementation
Eli Stevens
- [MUD-Dev] Logical MUD Areas
Michael Stoddart
- [MUD-Dev] [OT] Taking things too far.
Scott Stuart
- [MUD-Dev] [OT] Taking things too far.
Scott Stuart
- [MUD-Dev] [OT] Taking things too far.
Scott Stuart
- [MUD-Dev] [OT] Will this list survive?
Taylor
- [MUD-Dev] JOB: How to get into Game Design / Game content
Taylor
- [MUD-Dev] Neverwinter Nights
Taylor
- [MUD-Dev] Logical MUD Areas
Malcolm Tester
- [MUD-Dev] I Want to Forge Swords. [Another letter to game
Madrona Tree
- [MUD-Dev] I Want to Forge Swords. [Another letter to game
Madrona Tree
- [MUD-Dev] I Want to Forge Swords. [Another letter to game
Madrona Tree
- [MUD-Dev] Where are we now?
Michael Tresca
- [MUD-Dev] Logical MUD Areas
Michael Tresca
- [MUD-Dev] Logical MUD Areas
Triem
- [MUD-Dev] Logical MUD Areas
Brad Triem
- [MUD-Dev] The Four Hour Alchemist
Brad Triem
- [MUD-Dev] Logical MUD Areas
Brad Triem
- [MUD-Dev] Logical MUD Areas
Brad Triem
- [MUD-Dev] Logical MUD Areas
Brad Triem
- [MUD-Dev] Logical MUD Areas
Brad Triem
- [MUD-Dev] It's just a game (?)
Trump
- [MUD-Dev] JOB: How to get into Game Design / Game content
Trump
- [MUD-Dev] JOB: How to get into Game Design / Game content
Trump
- [MUD-Dev] JOB: How to get into Game Design / Game content
Trump
- [MUD-Dev] [News] NCSoft + Richard Garriott
Trump
- [MUD-Dev] Maintaining fiction.
Trump
- [MUD-Dev] Maintaining fiction.
Trump
- [MUD-Dev] Maintaining fiction.
Trump
- [MUD-Dev] BIZ: Online consoles and MUDs
Peter Tyson
- [MUD-Dev] JOB: How to get into Game Design / Game content
Greg Underwood
- [MUD-Dev] Thread Pools (was: Re: TECH: Distributed Muds)
Greg Underwood
- [MUD-Dev] JOB: How to get into Game Design / Game content
Greg Underwood
- [MUD-Dev] business models
Steven Veltema
- [MUD-Dev] Where are we now?
Madman Across the Water
- [MUD-Dev] Where are we now?
Madman Across the Water
- [MUD-Dev] I Want to Forge Swords. [Another letter to game designers]
Madman Across the Water
- [MUD-Dev] [OT] Re-releasing old games w/ new graphics
Madman Across the Water
- Emotional Responses to Traumatic Events (Was Re: [Mud-Dev] Logical Mud Areas)
Peter Yu
- [MUD-Dev] Logical MUD Areas
SeronisROTv3 at aol.com
- [MUD-Dev] Innovation restrictions (was: Information sharing)
SeronisROTv3 at aol.com
- [MUD-Dev] Innovation restrictions (was: Information sharing)
SeronisROTv3 at aol.com
- [MUD-Dev] [Adm] BBSs, Access restrictions...was Logical MUD Areas
SeronisROTv3 at aol.com
- [MUD-Dev] JOB: How to get into Game Design / Game content
Willowreed at aol.com
- [MUD-Dev] Re: TECH: Distributed Muds
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Information sharing (was: Re: Where are we now?)
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Logical MUD Areas
Daniel.Harman at barclayscapital.com
- [MUD-Dev] It's just a game (?) [was: Information sharing]
Daniel.Harman at barclayscapital.com
- [MUD-Dev] [Tech] MUDs, MORPGs, and Object Persistence
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Re: TECH: Distributed Muds
Daniel.Harman at barclayscapital.com
- [MUD-Dev] [Tech] MUDs, MORPGs, and Object Persistence
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Locations vs Social Spaces (was: I Want to Forge Sw ords)
Daniel.Harman at barclayscapital.com
- [MUD-Dev] [OT] Will this list survive?
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Re: TECH: Distributed Muds
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Locations vs Social Spaces (was: I Want to Forge Sw ords)
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Jeff's Rant: A World Full of Wheel-Makers
Daniel.Harman at barclayscapital.com
- [MUD-Dev] Asheron\'s Call: An example of how easy it is to lo se your balance.
Daniel.Harman at barclayscapital.com
- [MUD-Dev] business models
Daniel.Harman at barclayscapital.com
- Graphics engines was RE: [MUD-Dev] Jeff's Rant: A World Full of Wheel-Makers
Daniel.Harman at barclayscapital.com
- [MUD-Dev] business models
Daniel.Harman at barclayscapital.com
- [MUD-Dev] [News] NCSoft + Richard Garriott
Daniel.Harman at barclayscapital.com
- [MUD-Dev] JOB: How to get into Game Design / Game content
SavantKnowsAll at cs.com
- [MUD-Dev] JOB: How to get into Game Design / Game content
SavantKnowsAll at cs.com
- Korea, was [MUD-Dev] [News] NCSoft + Richard Garriott
SavantKnowsAll at cs.com
- Korea, was [MUD-Dev] [News] NCSoft + Richard Garriott
SavantKnowsAll at cs.com
- [MUD-Dev] JOB: How to get into Game Design / Game content
SavantKnowsAll at cs.com
- Korea, was [MUD-Dev] [News] NCSoft + Richard Garriott
SavantKnowsAll at cs.com
- [MUD-Dev] Maintaining fiction.
SavantKnowsAll at cs.com
- [MUD-Dev] Maintaining fiction.
SavantKnowsAll at cs.com
- [MUD-Dev] [TECH] monitoring RMI-type systems
brianleeprice at hotmail.com
- [MUD-Dev] The effects of object oriented servers on the itemdatabase
brianleeprice at hotmail.com
- [MUD-Dev] Player run reputation system
lhulbert at hotmail.com
- [MUD-Dev] MUD-DEv lists archives are currently broken
claw at kanga.nu
- [MUD-Dev] DGN: shard growth patterns?
mud-dev-admin at kanga.nu
- [MUD-Dev] [TECH] monitoring RMI-type systems
brian price
- [MUD-Dev] [Tech] MUDs, MORPGs, and Object Persistence
brian price
- [MUD-Dev] [Tech] MUDs, MORPGs, and Object Persistence
brian price
- [MUD-Dev] [Tech] MUDs, MORPGs, and Object Persistence
brian price
- [MUD-Dev] [Tech] MUDs, MORPGs, and Object Persistence
brian price
- [MUD-Dev] Where are we now?
rayzam
- [MUD-Dev] Innovation restrictions (was: Information sharing)
rayzam
- [MUD-Dev] I Want to Forge Swords. [Another letter to game
rayzam
- [MUD-Dev] [MUD-Dev][DGN] encouraging quick-start community for newbies
rayzam
- [MUD-Dev] Locations vs Social Spaces (was: I Want to Forge Swords)
rayzam
- [MUD-Dev] [OT] Taking things too far.
rayzam
- [MUD-Dev] [MUD-Dev][DGN] encouraging quick-start community for newbies
rayzam
- [MUD-Dev] DGN: shard growth patterns?
rayzam
- [MUD-Dev] JOB: How to get into Game Design / Game content
rayzam
- [MUD-Dev] business models
rayzam
- [MUD-Dev] business models
william ralph renner
- [MUD-Dev] business models
william ralph renner
- [MUD-Dev] Re: TECH: Distributed Muds
asnellin at san.rr.com
- [MUD-Dev] Re: TECH: Distributed Muds
asnellin at san.rr.com
- [MUD-Dev] I Want to Forge Swords. [Another letter to game designers]
asnellin at san.rr.com
- [MUD-Dev] Re: TECH: Distributed Muds
asnellin at san.rr.com
- [MUD-Dev] Re: TECH: Distributed Muds
asnellin at san.rr.com
- [MUD-Dev] Re: TECH: reliablity (was: Distributed Muds)
shren
- [MUD-Dev] [biz] Worlds targets EQ in its patent battle
shren
- [MUD-Dev] Re: TECH: Distributed Muds
shren
- [MUD-Dev] Logical MUD Areas
shren
- [MUD-Dev] Logical MUD Areas
shren
- [MUD-Dev] Information sharing (was: Re: Where are we now?)
shren
- [MUD-Dev] Information sharing (was: Re: Where are we now?)
shren
- [MUD-Dev] Information sharing (was: Re: Where are we now?)
shren
- [MUD-Dev] I Want to Forge Swords. [Another letter to game
shren
- [MUD-Dev] Re: TECH: Distributed Muds
shren
- [MUD-Dev] business models
shren
- [MUD-Dev] Player run reputation system
shren
- [MUD-Dev] Asheron\'s Call: An example of how easy it is to lose your balance.
wrenner at uiuc.edu
- [MUD-Dev] Virtual Good Value Assertion
wrenner at uiuc.edu
- [MUD-Dev] Linear Quadtrees
gzhang1234 at yahoo.com
Last message date:
Thu May 31 22:01:33 CEST 2001
Archived on: Fri Dec 28 23:25:13 CET 2012
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