[MUD-Dev] Information sharing (was: Re: Where are we now?)
Koster
Koster
Thu May 3 16:05:05 CEST 2001
> From: Brian 'Psychochild' Green
> "Koster, Raph" wrote:
>> The recipe for advancing the field is a) share knowledge of what's
>> been done b) innovate on it c) go back to step a).
> Let me get up on my soapbox and harp a bit about one of my favorite
> topics, information sharing. My focus is on commercial developers,
> but this also applies to free MUD developers. To begin, Raph is
> correct in his above statement. Yet, knowledge and information
> simply does not get shared. Why?
Actually, even on the hobbyist side, some does get shared but it's not
very in-depth in most forums where the sharing takes place. MUD-Dev is
a shining exception. :)
> On the commercial side of things, the industry as a whole is loathe
> to share information. There are a few bright spots. For example,
> Raph and Rich Vogel gave an absolutely wonderful presentation on the
> last day of the GDC about advanced MUD development patterns and
> theories. It was one of the few presentations this year I attended
> that wasn't just a retread of what amounts to industry conventional
> wisdom. (I expect more of the same next year, Raph. ;)
I don't know what I will talk about next year. What do you want? :)
I'll take suggestions...
BTW, they videotaped the presentation, so it should be up on the GDC
website at some point? Or maybe for sale, I dunno how they handle it.
The Powerpoint presentation for it is up at my website at:
http://www.legendmud.org/raph/gaming/despat.html
-Raph
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