[MUD-Dev] Where are we now?
Greg Munt
greg.munt at btinternet.com
Sun May 6 02:50:33 CEST 2001
From: Bruce <bruce at puremagic.com>
> In some ways, I'm beginning to think that we could be on the verge
> of some significantly more interesting things happening with muds
> given the advancement of the technology and the ease with which
> hobbyists can use some of that technology to produce a good-enough
> product without having to be technical wizards.
Perhaps we could have a few "Top Ten" lists:
- Muds that define the field/industry/genre
- Innovative muds that might define the future of the
field/industry/genre
- Features of a mud most desired/demanded by users
- Features of a mud that are anticipated to be expected by future
mud users
Also, how important are the following to muds of the future and/or
their administrators/maintainers:
- Marketing skills
- Documentation/Literary skills
- Graphical arts skills
- Hard-core coder skills
- Social skills
And, how likely are free muds to have these skills? (The assumption
being that commercial muds will have these skills available.)
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