[MUD-Dev] Re: Worlds targets EQ in its patent battle
Jessica Mulligan
jessica at mm3d.com
Sun May 6 13:45:44 CEST 2001
> At 10:42 PM 05/05/01 -0700, shren at io.com wrote:
>>> On Fri, 4 May 2001, Frank Crowell wrote:
>>>> The Worlds.com patent specifically covers the end user's ability to
>>>> limit the number of graphical images, called "avatars," seen on the
>>>> user's screen. A game like EverQuest uses a more broad visual
>>>> control that covers the user's ability to see the whole world,
>>>> players, monsters, nature, landscape, everything.
>>> Level of detail technology. Very, very interesting - it was
>>> revolutionary when it appeared in Sacrifice recently. If he has a six
>>> year old patent on it, he's got something. Maybe not enough to win,
>>> but I doubt the issue will be dismissed out of hand in court.
> Actually, I believe Kesmai's Air Warrior was doing this in 1987. I don't
> remember if Meridian59 (1995) did it also; Mike Sellers or Damion Schubert
> might know.
He either fears his fate too much,
Or his deserts are small,
That dares not put it to the touch,
To gain or lose it all.
A toast by the infamous Marquis of Montrose (1612-1650 AD) on the eve
of battle
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