[MUD-Dev] Where are we now?
Koster
Koster
Sun May 6 15:21:50 CEST 2001
> -----Original Message-----
> From: mud-dev-admin at kanga.nu
> [mailto:mud-dev-admin at kanga.nu]On Behalf Of
> Greg Munt
> Sent: Saturday, May 05, 2001 8:51 PM
> To: mud-dev at kanga.nu
> Subject: Re: [MUD-Dev] Where are we now?
> Perhaps we could have a few "Top Ten" lists:
I can't believe nobody has done this yet. C'mon, let's ALL do it and
end up with some interesting lists for the kanga.nu website or
something.
> - Muds that define the field/industry/genre
EverQuest
Genocide
LambdaMOO
PernMUSH
Habitat
Mortal Conquest
DartMUD
AlphaWorld
Armageddon
Ultima Online
> - Innovative muds that might define the future of the
> field/industry/genre
Ouch. Tough one. I am only counting ones that are actually out. Also
note that there's some there because I do think they point the way
without actually getting there themselves.
Dark Ages
Asheron's Call
DartMUD
AlphaWorld
Furcadia
Phantasy Star Online
Mankind
Were I to include ones that were not out, I'd add
Shadowbane
Neverwinter Nights
> - Features of a mud most desired/demanded by users
Not a good category, but OK...
Chat
Advancement
Strong sense of reputation and history
Story
Self-expression
Means of social grouping
Range of activities
> - Features of a mud that are anticipated to be expected by future
> mud users
Voice chat with voice disguising
;Build/fully modify the world
Script the world
Interactive storylines
> Also, how important are the following to muds of the future and/or
> their administrators/maintainers:
> - Marketing skills
> - Documentation/Literary skills
> - Graphical arts skills
> - Hard-core coder skills
> - Social skills
What, no design skills listed? :P Well, I am summarily adding it.
Ranked in order from most important to least important, IMHO:
Design skills
Social skills
Marketing skills
Graphical arts skills
Doc/literary skills
COding skills
> And, how likely are free muds to have these skills? (The assumption
> being that commercial muds will have these skills available.)
Well, THAT's a fallacy. ;)
-Raph
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