[MUD-Dev] I Want to Forge Swords. [Another letter to game
shren
shren at io.com
Wed May 9 15:15:40 CEST 2001
On Tue, 8 May 2001, Sie Ming wrote:
> You can pick between: (I'm just making up numbers)
> 1) 500 levels of ability in one of the three
> 2) 450 levels of ability in one and 400 in another
> 3) 400 levels of ability in each of the three
> I don't know that I like that either. I think the general thought
> it that you should be able to be very good at one thing (though
> perhaps not the "very best") and still participate to a certain
> extent at the others.
The UO model gives you 7 "grandmaster" skills at top level, or more
skills at a lower skill level. Because there were well more than 7
combat related skills, there was always advantage in putting every wee
drop of skill into combat skills, especially if you were soloing
monsters or pvping.
Comparing, Ackadia, a UO variant, gives you six skills, and lets you
pick the seventh from a list of trade skills. It also restricts you
to one character on one account. Formerly I objected to this degree
of heavy-handness, but it works *really* well in game. The players
get to know each other to find the skills that they need, and nobody
is at a disadvantage for the one trade skill they have. It's a wee
bit contrived, but it does make for nice community. Everyone has
something to offer and something to give.
--
"I've acquired quite a taste, for a well-made mistake."
- Fiona Apple, _A_Mistake_
"That pretty much sums up how I feel about Microsoft Windows."
- shren at io.com
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