[MUD-Dev] Innovation restrictions (was: Information sharing)
Nathan F.Yospe
yospe at kanga.nu
Wed May 9 17:15:39 CEST 2001
SeronisROTv3 at aol.com said:
> Matt Mihaly writes:
>>> Richard A. Bartle wrote:
>>> On the other hand, the gameplay doesn't improve relentlessly at
>>> all. I > wish some publishers would re-release old games using
>>> modern graphics.
>> Yeah! Of course, they do re-release popular franchises using
>> modern graphics and the results are sometimes spectacular (such as
>> Donkey Kong Country or Mario 64 or either of the two N64 Zelda
>> games).
> I dont think that was the meaning Richard had. I personally would
> like to see the EXACT same game re-released with newer graphics...
> not just a new version of an old game to carry on the series. For
> example.. Any of the early Final Fantasy games or Phantasy Star
> games. If those were re-released on a newer system with decked out
> graphics it would probably sell. IMHO
When the Super Nintendo was big, Nintendo released a cart with all
four, counting both Japanese and American, Super Mario Brothers games.
With a graphical facelift to the level of Super Mario World, they were
an exact port, mob for mob, block for block, vegetable for vegetable.
SMB2 was a new game (the Japanese one) but identical to SMB1 in
gameplay (there was an Ammerican SMB2 as well, also included, which
was a totally different, IIRC even in the main character sprites, game
in Japan), and the game as a whole didn't sell.
Had they added a new series of puzzles with the same gameplay and
levels of design for the second and third American games, they would
have had a winner. As it was, nostalgia was much of the drive for
playing, and the truth is, I knew every whistle's location, and had
even managed to pass, if with great difficulty, the hardest levels of
every game as a kid. It just wasn't worth doing again...
--
Nathan F. Yospe email: yospe at kanga.nu nyospe at a2i.com nyospe at pacbell.net
Don't mind me, I'm just insane - there's someone else here, in my brain.
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