[MUD-Dev] The effects of object oriented servers on the item database (Long)
Adam Martin
amsm2 at cam.ac.uk
Wed May 9 22:38:47 CEST 2001
----- Original Message -----
From: "Derek Licciardi" <kressilac at home.com>
To: <mud-dev at kanga.nu>
Sent: Wednesday, May 09, 2001 7:27 AM
Subject: RE: [MUD-Dev] The effects of object oriented servers on the item
database (Long)
>> -----Original Message-----
>> From:Chambers
>> Sent: Tuesday, May 08, 2001 12:11 PM
>> To: mud-dev at kanga.nu
>> Subject: [MUD-Dev] The effects of object oriented servers on the item
>> database
>> How would you implement a database for the object hierarchy? Since
>> each derived object would have different properties, you would need
>> very large databases, right? Does anyone have any tricks or
>> articles about this? Maybe even an example?
> The answer to this problem isn't quite as obvious as the question.
> Will you be using a relational database, and object database or an
> object-relational database? Do you have the funding to get a real
> database or are you stuck with a freeware or shareware database?
> Both of these questions have significant ramifications on your
> ability to implement a database to support the object hierarchy.
[snipped lots of good intro to relational databases]
Just wondering aloud, but what about other types, such as e.g. LDAP?
Not that I've ever used it for anything MUD-related, but experience
developing LDAP databases in commericial environments has shown it to
be particularly easy to understand what is going on in the database,
and a lot more amenable to changes than, say, relational DB's (which,
correct me if I'm wrong, are a dog to retro-fit with altered
functionality?)
Adam M
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