[MUD-Dev] Innovation restrictions (was: Information sharing)

SeronisROTv3 at aol.com SeronisROTv3 at aol.com
Wed May 9 22:57:04 CEST 2001


Nathan F. Yospe=A0 writes:
> SeronisROTv3 at aol.com said:
>> Matt Mihaly  writes:
>>>> Richard A. Bartle wrote:
 
>>>> On the other hand, the gameplay doesn't improve relentlessly at
>>>> all. I > wish some publishers would re-release old games using
>>>> modern graphics.

>>>  Yeah! Of course, they do re-release popular franchises using
>>>  modern graphics and the results are sometimes spectacular (such
>>>  as Donkey Kong Country or Mario 64 or either of the two N64 Zelda
>>>  games).
 
>> I dont think that was the meaning Richard had.  I personally would
>> like to see the EXACT same game re-released with newer graphics...
>> not just a new version of an old game to carry on the series.  For
>> example..  Any of the early Final Fantasy games or Phantasy Star
>> games.  If those were re-released on a newer system with decked out
>> graphics it would probably sell.  IMHO
 
> When the Super Nintendo was big, Nintendo released a cart with all
> four, counting both Japanese and American, Super Mario Brothers
> games.  With a graphical facelift to the level of Super Mario World,
> they were an exact port, mob for mob, block for block, vegetable for
> vegetable.  SMB2 was a new game (the Japanese one) but identical to
> SMB1 in gameplay (there was an Ammerican SMB2 as well, also
> included, which was a totally different, IIRC even in the main
> character sprites, game in Japan), and the game as a whole didn't
> sell.
 
> Had they added a new series of puzzles with the same gameplay and
> levels of design for the second and third American games, they would
> have had a winner.  As it was, nostalgia was much of the drive for
> playing, and the truth is, I knew every whistle's location, and had
> even managed to pass, if with great difficulty, the hardest levels
> of every game as a kid.  It just wasn't worth doing again...

I had actually bought and played that combo cartridge with the
japanesse version SMB2 ( and beat it the first day i played it ) but
there was no REAL=
 
graphic upgrade to any of the versions..  a tiny ammount of color is
not wha= t i mean by graphics upgrade.  I'm talking about taking
something like the classic "Blades of Steal" and putting the exact
gameplay only make the ice rink more real and the players more photo
realistic..  or for that matter even something as silly as "Caveman
Games" ..  there are a lot of titles tha= t have existed where the
gameplay was great..  but the graphics if done today would have been
much better.  This is all i ask for.  Personally i would love to see
Dungeon Master I re-released on computer with the cartoony graphics
replaced with more modern ones.  That game was almost THE first
first-person dungeon explorer i had ever seen and i loved the game
play and spell system it had used.

P.S...  i am using AOL and when i quote someone elses text i dont view
the >=
 
symbols but instead see a blue verticle bar on the left side of the
email window.  If someone replies to this email please tell me what
you see for th= e text above that i quoted...

Seronis  aka
Mike Estepp
ICQ 43442042
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