[MUD-Dev] I Want to Forge Swords. [Another letter to game
Madrona Tree
madronatree at hotmail.com
Thu May 10 00:28:15 CEST 2001
----- Original Message -----
From: "Marian Griffith" <gryphon at iaehv.nl>
To: "Mud Dev Mailing list" <mud-dev at kanga.nu>
Sent: Wednesday, May 09, 2001 3:11 PM
Subject: RE: [MUD-Dev] I Want to Forge Swords. [Another letter to game
> What this suggests to me is that you do not WANT to be a trader,
> or a tailor, or a blacksmith. You want to be an adventurer but find
> that a couple of those "other" skills are useful. This is find in and
> of itself, but that was not the point of the initial argument.
Tailoring has not been a useful skill in any game I have ever played, but it
is still my favorite. :) Realm's clothes you could buy off the shelves,
nobody needed clothes in UO, and EQ doesn't even *have* clothes. :P
Anyway, I think I'm a pretty average player. I think a lot of people want
to do a bit of both, and not just be Combat Characters or Craft Characters.
I want to be a trader, but not all the time. I want to do a variety of
things so I don't get bored with your game. On Mondays & Thursdays, i'd
like to stock my shop with clothes people buy, and hold Office Hours where
people can come see me so I can make them outfits right there on the spot.
Other days of the week, I want to kill monsters with my partner and dig up
treasure and see neat things. And I want to do all of this with one single
character. Otherwise, I'll make a mule (or six) and wreck the economy...
and nobody wants that.
He says, "Crafting should be as interesting as Combat." I say, "Ja,
yabetcha, as long as I can do a bit of both and still be functional in both
worlds."
> That said, if you want to offer other entertainment besides killing
> creatures, you have to offer a similar level of detail and depth of
> experience.
If you care enough about something to include it in your game, give it a
fair slice of the pie. :)
Madrona Tree.
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