[MUD-Dev] I Want to Forge Swords. [Another letter to game designers]
Paul Schwanz - Enterprise Services
Paul.Schwanz at Sun.COM
Fri May 11 10:38:08 CEST 2001
Dave Rickey wrote:
> -----Original Message-----
> From: Paul Schwanz - Enterprise Services <Paul.Schwanz at Sun.COM>
>> Phinehas:
>>> (Delerious talked about this in an essay at xrgaming.net. I
>>> believe that article is somewhere in the archives.)
>> Just ironing out a brain cramp. I think the writer's name was
>> Delusion, not Delerious. :P Anyway, the article was specifically
>> about making game worlds bigger. I don't recall the name of the
>> article, but I think it was hosted by LtM when he was at
>> xrgaming.net. Maybe someone else has a link.
> Okay, unless I'm mistaken, what you are referring to is the "Subway
> Effect", an article written by "Saturnino" during the EQ beta.
> Essentially, the thrust of the article is that the effective
> distance from any point in the game world to any other point is the
> distance from the nearest teleport nodes. The effect of this on the
> overall psychological and social space is a negative one, by
> removing geological separation you may increase the number of
> personal interactions to the point where little socializing occurs.
> It's a fundamental example of how a gameplay decision can have
> unintended social impact.
Well...no, that isn't the one I'm talking about, but it sounds
interesting. Do you have a link to that article?
Now that the search engine at kanga.nu is working better, I was able
to find the article. I think that its content fits very well with
what Sie Ming suggested for improving trade skills. Delusion also
talks about the relationship between localization and interesting
trade/mercantile endeavors.
The original article is here:
http://lum.xrgaming.net/rdot.html
It is also recorded in the kanga archives here:
http://www.kanga.nu/archives/MUD-Dev-L/2000Q2/msg00497.php
My apologies for the noise, but I thought the article was interesting
enough to deserve another mention.
--Phinehas
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