[MUD-Dev] Locations vs Social Spaces (was: I Want to Forge Swords)

rayzam rayzam at home.com
Mon May 14 19:56:16 CEST 2001


----- Original Message -----
From: "Alex Kay" <yak at iinet.net.au>
To: <mud-dev at kanga.nu>
Sent: Sunday, May 13, 2001 2:21 AM
Subject: Re: [MUD-Dev] Locations vs Social Spaces (was: I Want to Forge
Swords)


> Boat travel is a bit different though, and making it enjoyable I can
> see is much different. I would suggest putting distractions on the
> ship to occupy the travellers (games/gambling anyone?) as long as it
> is made obvious when it arives at and departs from a dock!

One of the coders put in a ship system to travel between the floating
islands on one of the worlds. He then placed a roulette table in it,
and now some people hang out in it gambling and socialize with others
who are using it to travel around ;)

    rayzam
    www.retromud.org

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