[MUD-Dev] Multithreaded servers using objects
Chambers
CHAMBERB at MARIST.COM
Wed May 16 14:42:39 CEST 2001
"David Loeser" <daklozar at home.com> 05/14/01 10:22PM >>>
> -----Original Message-----
> From: Chambers
> Sent: Monday, May 14, 2001 1:46 PM
> To: mud-dev at kanga.nu=20
> Subject: [MUD-Dev] Multithreaded servers using objects
> Yes, it is possible to do your threading within member functions. I
> can send you an example of how to do this if you would like.
Yes, please send me an example
> I suggest you not spin off multiple threads of the server
> class. This isn't very scalable and multiple threads on a single
> processor can be problematic. Essentially, with too many threads,
> the task switching at the OS level would be enough to 'kill' the
> server.
> I think there is another thread discussing the use of I/O completion
> ports that may interest you. There are also knowledge base articles
> on the MSDN site.
I started that one.
Dave "Dak Lozar" Loeser
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