[MUD-Dev] Asheron\'s Call: An example of how easy it is to lose your balance.
wrenner at uiuc.edu
wrenner at uiuc.edu
Sun May 20 10:49:23 CEST 2001
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Original message: http://www.kanga.nu/archives/MUD-Dev-L/2001Q2/msg00878.php
On Sat, 19 May 2001 23:20:58 -0700 (PDT)
Dan Merillat <harik at chaos.ao.net> wrote:
> ... and the race is on for the first billionare. (the problem should
> be obvious from my setup)
> I doubt Turbine will rollback again, so they're going to have to be
> fairly creative to drain the economy.
It goes a little farther than that. For the longest time, the pyreal
has had no functional worth (you couldn't buy anything of importance
with it), and the economy of Asheron's Call had functioned on the
mote-key-shard standard (semi-common items that replaced the pyreal as
currancy).
It was either last month or the month before when Turbine introduced
Casinos, where players pay pyreal for a chance at more pyreal or keys,
or now possibly shards.
With the new, weightless money and quick travel times of AC, you can
make great amounts of pyreal in very short periods of time.
Then, in a relatively longer period of time, you can gamble away this
money and come out with functional currancy, Keys and Shards.
Leading, as you might guess, to the complete destruction of any
sembelence of economy in the game. I swear, this is not an accident.
Someone sat down and *thought* out this change.
Of course a new, denser currancy will evolve.. but does anyone really
think an economy based on full suits of Greater Shadow Armor is a good
thing?
- Bill
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