[MUD-Dev] business models
Christopher Allen
ChristopherA at skotos.net
Tue May 22 12:49:56 CEST 2001
Matt Mihaly wrote:
> Although I'm familiar with the fact that they have premium
> subscriptions, I've not looked at what they actually give
> you. Perhaps you could explain to the list exactly what being a
> premium subscriber there gives you?
I don't recall the exact list, but it includes 10 extra characters,
priority queue on online support, multiple "type-ahead lines" for
faster commands, a private room, larger lockers, special forums, and
access to private hunting grounds, access ticket/fee-based quests and
merchant events, plus a 10% discount on merchandise.
In my opinion it is the multiple characters, the private hunting
grounds, and access to ticket/fee-based quests and merchant events,
that are the most important. As for the latter, this includes weddings
(starting at $200 and giving you the 25 "wedding" verbs) and a number
of $50 quests that have items that everyone has to have. It is also
possible that the multiple type-ahead lines may also critical in
advanced combat or PvP, but we have not verified that.
BTW, the private room is quite cheesy -- you can only have 1 guest in
it, and has lots of limitations.
They also have a "Platinum" service that is $79.95 a month, which
gives you access to a private game server only from Premium
subscribers. Howevever, this has not been judged a success with only a
couple of hundred users in each game.
There may be some more things now.
-- Christopher Allen
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