[MUD-Dev] business models
Matt Mihaly
the_logos at achaea.com
Wed May 23 00:53:57 CEST 2001
On Tue, 22 May 2001, Christopher Allen wrote:
> Matt Mihaly wrote:
>> Although I'm familiar with the fact that they have premium
>> subscriptions, I've not looked at what they actually give
>> you. Perhaps you could explain to the list exactly what being a
>> premium subscriber there gives you?
> I don't recall the exact list, but it includes 10 extra characters,
> priority queue on online support, multiple "type-ahead lines" for
> faster commands, a private room, larger lockers, special forums, and
> access to private hunting grounds, access ticket/fee-based quests
> and merchant events, plus a 10% discount on merchandise.
*doesn't even know what he'd do with 10 characters*
This is an extremely naive question from a tech POV I'm sure, but why
did anyone ever implement lockers? I have never understood the
necessity.
> In my opinion it is the multiple characters, the private hunting
> grounds, and access to ticket/fee-based quests and merchant events,
> that are the most important. As for the latter, this includes
> weddings (starting at $200 and giving you the 25 "wedding" verbs)
> and a number of $50 quests that have items that everyone has to
> have. It is also possible that the multiple type-ahead lines may
> also critical in advanced combat or PvP, but we have not verified
> that.
I'd love to hear more about these $200 weddings and the 25 "wedding"
verbs, and how it all works. I'm sure others would too.
> BTW, the private room is quite cheesy -- you can only have 1 guest
> in it, and has lots of limitations.
Can you buy upgrades to your private room?
--matt
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