[MUD-Dev] business models
Daniel.Harman at barclayscapital.com
Daniel.Harman at barclayscapital.com
Wed May 23 10:19:31 CEST 2001
> -----Original Message-----
> From: Vincent Archer [mailto:archer at nevrax.com]
> Sent: 22 May 2001 10:21
> To: mud-dev at kanga.nu
> Subject: Re: [MUD-Dev] business models
> If you want to avoid the 100% at launch, arrange to have your game
> released simultaneously (and I *do* mean simultaneously) in Europe,
> US and Asia.
I loathe it when they stagger releases across the world. Everquest's
expanions always come out at least a month late in Europe, so you
spend a month stuck in the old zones whilst all your friends are miles
away enjoying the new content. Similarly with new game releases, I had
to get a colleague to pick up AC for me.
Good to see that DAoC is following the same tradition and stuffing
Europe too.
Its funny, but I think this is one of those little things that really
piss off a lot of customers that publishers just don't really 'get'.
Dan
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