Graphics engines was RE: [MUD-Dev] Jeff's Rant: A World Full of Wheel-Makers

Travis Nixon tnixon at avalanchesoftware.com
Wed May 23 10:57:07 CEST 2001


From: "Brian Hook" <bwh at wksoftware.com>

> These are far more significant problems than interior vs. exterior,
> because the trade offs are tricky and controversial.  If you want
> stencil buffer shadows or long distance viewing without Z-buffer
> artifacts, you can pretty much kiss Voodoo3 support good bye.  If
> you want Dot3 bump mapping support, then you can kiss TNT/TNT2
> support good bye.  And while you hear the mantra of "scalable!  Make
> it scalable!" repeated over and over, the reality is that you can
> scale the technology but not the content.

Huh?  Of course you can scale the content.

Oh, you mean by using current methods and philosophies?  Well of
course not, but that's one reason they've got to change.  Because the
current methods and philosophies of representing content (and creating
it, for that matter) don't scale.

I'm sure there's a good in-depth article in there somewhere, if I
could just force myself to sit down and think it through...

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