[MUD-Dev] Player run reputation system
shren
shren at io.com
Wed May 23 19:25:40 CEST 2001
On Wed, 23 May 2001 lhulbert at hotmail.com wrote:
> On Thu, 17 May 2001 17:30:24 -0700 (PDT)
> While reading Raph's article "What Rough Beast?"
> http://www.legendmud.org/raph/gaming/essay2.html I thought again of
> this post. An extension of this system could be used to provide a
> player-driven virtue/justice code. Raph talks early on about the
> difficulty of Virtues in a Multi-player world. Expanding on Sulka's
> idea of player votes arranged by 'home.' could be a set of virtues
> that players can use to vote on for each other. Each player could
> give a vote 0 -2..+2 in catagories such as kindness, humility,
> strength, generosity, loyalty, lawfulness, trustworthiness(sp?), etc.
> Each town could emphasize a different set of virtues. Klarg is a
> warrior society, and values strength and bravery above all other
> virtues. Plaren is a peaceful city, where kindness and humility are
> the most repected virtues. Based on the virtues of a player's home
> town, various criminal codes could be set up, where a -20
> trustworthiness is considered a criminal, or perhaps a -50 loyalty?
> Players could be 'deputized' to hunt others that don't qualify for the
> local standards. A virtual 'jury of your peers,' that needs no
> judges. The eyes of the law and the respect of the people who meet
> you become the same. The reactions of various NPC's could vary
> depending on your strength of different virtues, as well. Biff
> respects strength, and gives a good deal to well-known warriors, while
> Boffo gives deals to the people he thinks are generous.
Such schemes are prone to mule accounts and false accounts
voting about how great a guy Joey the pk is.
--
"I've acquired quite a taste, for a well-made mistake."
- Fiona Apple, _A_Mistake_
"That pretty much sums up how I feel about Microsoft Windows."
- shren at io.com
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