Graphics engines was RE: [MUD-Dev] Jeff's Rant: A World Full of Wheel-Makers
Bruce
bruce at puremagic.com
Wed May 23 21:55:26 CEST 2001
Daniel.Harman at barclayscapital.com wrote:
> Then again, last I heard, scene graphs weren't considered optimal
> enough to really base a game on them. Be nice if they were though :)
For whatever it is worth, NDL's NetImmerse engine (used by Dark Ages
of Camelot) is a scene graph engine.
- Bruce
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