[MUD-Dev] JOB: How to get into Game Design / Game content

David Bennett ddt at discworld.imaginary.com
Thu May 24 21:10:03 CEST 2001


On Thu, 24 May 2001, Trump wrote:

> Lots of people will tell you to learn C, 3DS Max etc, and make a
> demo.  This is good advice, but I think the most important thing is
> to have lots of showable work.  Even if it is just making maps with
> a senario editor in your favortie RTS or Quake.  They should be
> thought out, well documented and interesting.  If they are it should
> be very clear to everyone that you can handle a design job.  Lots of
> people start such projects, many more think about doing them, very
> few actually get them done.

Does designing and running a mud for 10 years count?  I have never had
particularly much luck in any job adds I have applied for in the
multiuser game world...

I have a feeling that it is partly luck getting a job too :)

Wombles!
David.

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